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As of Patch This information is reliable as of patch

Callings are the name given to the Mutated Human subtypes. You can choose a calling during character creation. The corresponding True Kin starting types are called Castes.

List of Callings

The following info cards show details about each starting calling that is available for a player to choose in game, including the name of each calling, along with their attribute bonuses, starting Skills and Powers, and starting equipment and items.

The build code character for Mutated Humans is B. This is combined with the build code character of the calling below to form the first two letters of a character's build code. For example, build codes for Greybeards will always begin with BC.

build code: A
Subtype apostle.png
+2 Ego
In Inventory:
build code: B
Subtype arconaut.png
In Inventory:
Starts with random junk and artifacts
build code: C
Subtype greybeard.png
+200 reputation with bears
In Inventory:
build code: D
Subtype gunslinger.png
+200 reputation with mysterious strangers
In Inventory:
build code: E
Subtype marauder.png
In Inventory:
build code: F
Subtype pilgrim.png
In Inventory:
build code: G
Subtype nomad.png
+200 reputation with the Issachari tribe
In Inventory:
Starts with a recycling suit
build code: H
Subtype scholar.png
In Inventory:
build code: I
Subtype tinker.png
+100 reputation with the Barathrumites
In Inventory:
Begins with a number of random artifacts and scrap
build code: J
Subtype warden.png
+300 reputation with the Fellowship of Wardens
In Inventory:
Water Merchant
build code: K
Subtype water merchant.png
+2 Ego
+200 reputation with water barons
In Inventory:
Starts with trade goods
Allowed entrance to many settlements for purposes of trade[1]
Watervine Farmer
build code: L
Subtype watervine farmer.png
+100 reputation with the villagers of Joppa
In Inventory:
Starts with access to Farmers' Markets[1]


  1. 1.0 1.1 This perk is not fully implemented.