# Proselytize

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Proselytize
 Skill Tree 300 sp 23 Ego 25 Persuasion_Proselytize
 You persuade an intelligent creature to join you.

Proselytize is a skill which allows its users to attempt to recruit creatures to their side.

Using the skill takes 1000 action cost, a full turn.

When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only 1 creature can be proselytized at a time.

Proselytize is an Ego stat based attack that is defended against by Mental Armor. However, a failed proselytize attempt will not make creatures hostile, unlike failing an attempt to Beguile.

Unlike beguiling, it is possible to proselytize creatures that have Mental shields.

Proselytize can be learned through water ritual with legendary Mechanimists; this includes , who is guaranteed to exist at the .

## Proselytizing with Glotrot

If the player’s tongue has rotted away due to Glotrot, they will get this message when attempting to use Proselytize:

 You cannot proselytize without a tongue.

## Technical details

There are two separate checks against MA, and both must succeed in order to successfully proselytize a creature.

${\displaystyle 1d8-6+{\text{Player's Ego Modifier}}\geq {\text{Target's MA (if already proselytized by another creature, +1 MA)}}}$

AND

${\displaystyle {\text{Player's LV}}+1d8-6+{\text{Player's Ego Modifier}}\geq {\text{Target's Level}}+{\text{Target's MA (+1 if already Proselytized)}}}$

If both of these are true, the target is proselytized.

## Ability Cooldown

Proselytize's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
934152721192712
1033162522182810
113217242317299
123018232415308
132919222514317
142820202613325