Mental, Minor, Negative, Removable
Infobox data from game version 22.214.171.124
-(MentalPenalty) to all mental attributes
Confused is a mental debuff that causes creatures to wander about, with DV and MA penalties. This makes it much easier to perform mental attacks on a confused creature, especially stacked with Berate. If a confused target is targeted with another confused, the stronger penalty overwrite the older one. Duration is also reset.
Eating a cures confusion instantly. Applying a provides temporary immunity to confusion.
Causes of Confused
Player Effects of Confusion
When the player is confused, all tiles on the map will become scrambled, and all names will be replaced with garbled names, like "uhchumahumm". If overdosed on , the names change into something like "RAWRGHMAG!!1!" 
The inventory will also become uncategorized with all objects replaced with similar style garbled names.
It should be noted that all these changes are merely visual; attacking a tile which, due to confused, appears to be empty but which you know to have a creature in it will still attack that creature, and it is possible to move through tiles which appear to be blocked by walls but are actually empty.
Strategies for working around this are to get away to a safe area and wait until the effect runs out, or to find a in your inventory to consume.
- Remember the layout of the map before confusion.
- Remember the weight of yuckwheat stems in your bag, and make sure no other stack of edible items has the same weight. You can then identify the yuckwheat stems by their weight and the fact that only edible items will have the "eat" option.
- Hold a yuckwheat stem in a thrown slot.
- Hold a single in your inventory containing only yuckwheat stems. When confused, go through your inventory, selecting every item until you see one which you can open. Assuming there are no other openable containers in your inventory, this must be the yuckwheat chest, allowing you to eat a stem and cure your confusion.