Mutating

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mutating
ID

Mutating

Effect Type

Metabolic, Negative, Removable

mutating

In the process of mutating.

You start to feel unstable.

The mutating effect is caused by a Gamma moth.pnggamma moth's Mutating gaze.pngmutating gaze. See that article for more details, or read the following excerpt:

This section is an excerpt from Gamma moth#Mutating Effect.

Mutating has an incubation period of 100 game turns. After the halfway point of this duration, the mutating creature's mutation buys and Brain brine.pngbrain brine results are permuted every turn with the message "you feel increasingly unstable."[1] At the end, one of the following effects happens:[1][2]

Chance Effect
10% The creature gains a random positive mutation.
80% The creature gains a random defect.
10% The creature gains 1d41-4 (Avg: 2.5) mutation points.

The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimera mutation.pngChimeras cannot gain mental mutations (including defects), and Esper mutation.pngEspers cannot gain physical ones. True Kin, on the other hand, can gain any type of mutation, and can gain mutation points to level them up.

It's possible to have multiple simultaneous defects from gamma moths, regardless of whether the "Disable defect mutation limit" option is set (that option applies only to character generation).

  1. 1.0 1.1 XRL.World.Effects.Mutating, method FireEvent
  2. Population MutatingResults in PopulationTables.xml