Effects
List of Effects
| Effect | Description |
|---|---|
| acute blinking tic | There is a small chance each round that you randomly teleport to a nearby location. |
| asleep | (if in sleep mode):
In power conservation mode. -12 DV. Attackers receive +4 to penetration rolls. Will return to normal operations dazed if damage is taken. (if asleep): Unconscious. -12 DV. Attackers receive +4 to penetration rolls. Will wake up dazed if damage is taken. |
| berserk | 100% chance to dismember with axes. |
| blaze tonic | (if truekin):
Immune to heat damage. Can't be frozen. +25% heat damage dealt. -50 Cold Resist +20 Quickness Temperature can't be increased by external heat sources. Must move around to avoid combusting and losing the effects of this tonic. (if mutant): Immune to heat damage. Can't be frozen. +25% heat damage dealt. -50 Cold Resist +10 Quickness Temperature can't be increased by external heat sources. Must move around to avoid combusting and losing the effects of this tonic. |
| bleeding | (damage amount) damage per turn. |
| blind | Can't see. |
| blurry vision | Vision is blurred. |
| broken | Can't be equipped or used. |
| budding | Will spawn a clone soon. |
| burning | (burning damage) damage per turn. |
| choking on ash | 2 damage per turn. |
| cleaved | -(Amount) AV |
| coated in plasma | -100 heat resistance
-100 cold resistance -100 electric resistance Temperature does not passively return to ambient temperature Patting or rolling firefighting actions are 25% as effective Removes liquid coatings |
| confused | Acts semi-randomly.
-(Level) DV -(Level) MA -(MentalPenalty) to all mental attributes |
| corrected vision | Can see things at normal distances. |
| covered in liquid | Covered in (amount) drams of (liquid name). |
| covered in spores | 2 damage per turn. |
| cracked | -(Amount) AV |
| dazed | -4 Agility
-4 Intelligence -10 Move Speed |
| deep dreaming | This creature is unresponsive. |
| disoriented | -(Level) DV -(Level) MA |
| emboldened | +(4 * Leader's Ego Modifier) Hitpoints |
| enclosed | +# AV (if enclosing object confers an AV bonus or penalty)
+# DV (if enclosing object confers a DV bonus or penalty) Inflicts / May inflict periodic damage. (if enclosing object causes damage) Must spend a turn exiting before moving. Exiting may not succeed, and is a task dependent on <attribute> (if enclosing object requires a save to exit) Exiting / Attempting to exit inflicts damage. (if enclosing object causes damage on exit attempts) |
| exhaustion | Can't take actions. |
| flying | Can't be attacked in melee by non-flying creatures.
Isn't affected by terrain. Fast travels much faster. |
| frenzied | +10 Quickness More likely to attack things. |
| frozen | Can't take physical actions. |
| gleaming | Coruscating with the dim light of a trillion shattered suns. |
| glotrot | Tongue is rotting away. Starts bleeding when eating or drinking. |
| greased | Can walk over webs without getting stuck. |
| grounded | Cannot fly. |
| hobbled | -50% Move Speed |
| hyper-responsive | + (amount) Quickness Will become sluggish soon. |
| ill | Doesn't regenerate hit points. Healing effects are only half as effective. |
| inspired | The next time you cook a meal by choosing ingredients, you get a choice of three dynamically-generated effects to apply. You create a recipe for the chosen effect. |
| interdicted | -10 Move Speed |
| ironshank | Leg bones are fusing at the joints.
-(penalty) Move Speed +(penalty/15) AV Will continue to lose Move Speed and gain AV until Move Speed penalty reaches -80. |
| itchy skin | Skin flakes and itches. Is something growing there? |
| latched onto | Has been latched onto. Can't move without breaking free first. |
| Lost | Can't fast travel. |
| lovesick | -6 Intelligence
-6 Willpower -5 Move Speed |
| metabolizing | One or more procedurally generated cooking effects. |
| Monochrome | Sees shades of only a single color. |
| mutating | In the process of mutating. |
| omniphase | Physically interactive with both in-phase and out-of-phase creatures and objects. |
| overburdened | Unable to move. |
| paralyzed | Can't move or attack. DV set to 0. |
| phase spider venom | Phased.
(damage increment)/2 damage per turn. Doesn't regenerate hit points. Healing effects are only half as effective. Will become ill once the poison runs its course. |
| phased | Can't physically interact with creatures and objects unless they're also phased or omniphase. Can pass through solids. |
| phosphorescent | Radiates light in radius 3. |
| poisoned | (DamageIncrement)/2 damage per turn.
Doesn't regenerate hit points. Healing effects are only half as effective. Will become ill once the poison runs its course. |
| poisoned by gas | 2 damage per turn. |
| power skating | -5 DV (DV penalty applies only if sprinter doesn't have the Hurdle skill)
Moves at 2X the normal speed. -10 to hit in melee combat. |
| prone | -6 Agility.
-5 DV. -80 move speed. Must spend a turn to stand up. |
| proselytized | Recruited by another creature via proselytization. |
| psionically cleaved | -(Amount) MA |
| pulsed | Deactivated (if robotic). Can't be activated (if artifact). |
| rusted | Doesn't function properly and can't be equipped. Will erode into dust if rusted again. |
| shaken | -(Level) DV |
| shamed | -4 DV
-4 to-hit -4 Willpower -4 Ego -10% Quickness |
| shimmering | -60 Quickness Can see into dimensions half a step over. |
| sitting | Improves natural healing rate. (chair level 5 or higher)
Slightly improves natural healing rate. (chair level -9 to 4) Inflicts ongoing damage. (chair level -10 or lower) Aids in examining and disassembling artifacts. (chair level -1 or higher) Distracts from examining and disassembling artifacts. (chair level -3 or lower) -6 DV. Must spend a turn to stand up before moving. |
| sluggish | - (amount) Quickness |
| sore throat | Throat is sore and tongue is swollen. |
| springing | Sprints or power skates at thrice move speed. |
| sprinting | -5 DV (penalty removed by Hurdle skill)
Moves at 2X the normal speed. Reduced accuracy with missile weapons. (penalty removed for Pistols only by Sling and Run skill -10 to hit in melee combat. Is ended by attacking in melee, by effects that interfere with movement, and by most other actions that have action costs, other than using physical mutations. |
| stained by liquid | Stained by (liquid name). |
| stiff legs | Legs ache at the joints. |
| stony | -1d6 Move Speed per turn for 14-18 turns. [total:- (debuff stacks)d6 Move Speed] |
| stuck | Can't move. |
| stunned | Can't take actions. DV set to 0. |
| stunned by gas | (Density > 60): Can't take actions.
(Density > 40): -60% Quickness (Density ≤ 40): -30% Quickness |
| submerged | Staying underwater. |
| syphoned | (damage) life drained per turn. |
| terrified | Fleeing in panic. |
| wakeful | Cannot fall asleep. |
| waking dream | Gain a level as this creature to wake pleasantly. Die or abandon character to wake fitfully. |
| war trance | +5 Quickness +6 Willpower |