Coated in plasma
Contact-based, Negative, Removable
Infobox data from game version 22.214.171.124
-100 heat resistance
-100 cold resistance
-100 electric resistance
Temperature does not passively return to ambient temperature
Patting or rolling firefighting actions are 25% as effective
Removes liquid coatings
Coated in plasma is an effect applied to anything that comes in contact with .
However, this effect also applies a -100 penalty to heat, cold, and electric elemental resistances, and makes it impossible for the coated creature or object to naturally return to ambient temperature for the duration of the effect. This can make a creature or object extremely susceptible to temperature effects that can start them on fire or freeze them, and also makes them extremely susceptible to heat, cold, or electric damage.
The duration of the coated in plasma effect is dependent on the density of plasma that the object or creature came into contact with.
The effect lasts for a random number of turns between Density * 2 / 5 and Density * 3 / 5.
|Plasma Density||Duration of "Covered in Plasma"||Example Source|
|20||8-128-12 (Avg: 10) turns||projectile, upon hitting target|
|40||16-2416-24 (Avg: 20) turns|||
|80||32-4832-48 (Avg: 40) turns||, projectile, upon hitting target|
|120||48-6248-62 (Avg: 55) turns|||
|500||200-300200-300 (Avg: 250) turns||'s plasma cloud, after about 5 turns of releasing plasma|
|1000||400-600400-600 (Avg: 500) turns||, plasma cloud released on death|
Sources of This Effect
Any source of can potentially cause the coated in plasma effect.
- To avoid this effect, try to keep your distance from any clouds of plasma gas. If you do become coated in plasma, it is advisable to run and seek cover in a safe place until the effect ends.
|This information is reliable as of patch 126.96.36.199.|