# Sitting

sitting
 ID Sitting Activity-based, Minor, Removable
sitting

Improves natural healing rate. (chair level 5 or higher)
Slightly improves natural healing rate. (chair level -9 to 4)
Inflicts ongoing damage. (chair level -10 or lower)

Aids in examining and disassembling artifacts. (chair level -1 or higher)
Distracts from examining and disassembling artifacts. (chair level -3 or lower)

-6 DV.

Must spend a turn to stand up before moving.

The sitting effect name will be based on the object sat upon. For example, sitting on an armchair.

The sitting effect confers bonuses or penalties based on the Chair Level of the chair that is being sat upon.[1]

## List of Chairs

Tinker Bonus describes the chair's bonus to artifact examination and disassembling checks.

Chair Chair Level Tinker Bonus HP Per Turn
10 +4 +1
4 +4 +1/6
3 +4 +1/7
3 +4 +1/7
3 +4 +1/7
3 +4 +1/7
3 +4 +1/7
2 +4 +1/8
2 +4 +1/8
1 +3 +1/9
1 +3 +1/9
1 +3 +1/9
1 +3 +1/9
1 +3 +1/9
1 +3 +1/9
0 +2 +1/10
0 +2 +1/10
0 +2 +1/10
0 +2 +1/10
0 +2 +1/10
0 +2 +1/10
0 +2 +1/10
-1 +1 +1/11
-1 +1 +1/11
-10 -8 -1

## Calculating Bonuses and Penalties

The following formulas are used to determine sitting bonuses or penalties that are described above.

Chair Effect Requirement Formula
Bonus or penalty to inspect or disassemble artifacts None (all chair levels)
Min(2 + ChairLevel, 4)
HP restored per turn Chair level -9 or higher
1 / (10 - Min(9, ChairLevel))
Damage per turn Chair level -10 or lower
-(ChairLevel) - 9

Based on the formulas above, this means that chair bonuses and penalties are equal to the values listed below, based on chair level.

Chair Level Tinker Bonus HP per turn
10 +4 +1
5 +4 +1/5
4 +4 +1/6
3 +4 +1/7
2 +4 +1/8
1 +3 +1/9
0 +2 +1/10
-1 +1 +1/11
-2 0 +1/12
-3 -1 +1/13
-4 -2 +1/14
-5 -3 +1/15
-10 -8 -1

## References

1. ` XRL.World.Parts.Chair`