Slime

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This page describes the liquid slime, which causes objects to become slimy. For a more general usage of the term, see Slimy (disambiguation).
 This page describes the liquid slime, which causes objects to become slimy. For a more general usage of the term, see Slimy (disambiguation).
slime
When on/in other objects/liquids:
slimy liquid
slimy object
slime-stained object
Starts Flaming at

550°

Vaporizes at

1550°

Base temperature

25°

Cooking Effect
Value per dram

0.1

Weight per dram

0.25#

Evaporativity

1

Fluidity

10

Prompt to wade through?

no

Prompt to drink?

no

ID

SlimePool

Liquid ID

slime

slime is common liquid that is mostly used for its curative properties when mixed with other liquids to create a cure for various illnesses.

Stepping on a tile with less than 1,000 drams of slime forces the creature to make an agility saving throw with difficulty ${\displaystyle 10+({\text{drams of slime}}\times 5)}$. If this fails, the creature will slip.

The mollusks faction is the only faction that requires slime to perform the water ritual with it's members.

Sources of Slime

• or . The mushrooms around it will be dark green and brown in color.
• explode into slime on death
• leave behind a trail of slime
• Sometimes, slime will be sold by , one of which is guaranteed to spawn in the .
• The is guaranteed to have one dram of slime available for purchase.
• Slimy biomes have an abundance of slime across the zone that they occupy and some creatures in them will also spit slime
• The Slime Glands mutation allows the player to spit slime at will

Uses of Slime

• Desalinating slime using a will make .
• Can be a possible cure liquid for illnesses or fungal infections.
• Drinking slime will give the message "It's disgustingly slimy!" and inflict the drinker with level 5 confused for 3d63-18 (Avg: 10.5) turns.