Cloning draught

From Caves of Qud Wiki
Jump to navigation Jump to search
cloning draught
When on/in other objects/liquids:
homogenized liquid
homogenized object
cloning-draught-stained object
Vaporizes at

100°

Base temperature

25°

Cooking Effect

simple cloning effects

Value per dram

1250

Weight per dram

0.25#

Evaporativity

100

Fluidity

10

Prompt to wade through?

no

Prompt to drink?

no

ID

CloningPuddle, CloningDraughtWaterskin_Ingredient

Liquid ID

cloning

Cloning draught is a rare liquid that is able to clone any organic creature by either pouring it on them or being consumed by it. An item or creature covered in cloning draught is homogenized.

Sources of Cloning Draught

  • One dram will be on the ground on a random tile in a slime bog.
  • Very rarely, a Phial.pngphial (containing one dram) of cloning draught will be sold by Ichor merchant.pngichor merchants and Chef.pngchefs.
  • The Alchemist.pngalchemist is guaranteed to have a phial of cloning draught for sale.
  • Cloneling.pngclonelings have a chance to drop a phial of cloning draught. This chance depends on how many uses of their cloning ability they have left.

Uses of Cloning Draught

  • Worth 1250 commerce a dram
  • Can clone creatures and merchant restocks (For more in-depth information, see #Cloning.)
  • Used inside Regeneration tank.pngregeneration tanks (mixed with Convalessence.pngconvalessence) to regenerate limbs (one dram per limb)

Cloning

To clone something, the cloning draught must be pure with no other liquids. It can be either poured on, drank, or cooked with.

Drinking cloning draught returns the following message:

You feel unsettlingly ambivalent.

Eligibility for Cloning

  • The cloning target must be a creature or else some other type of live plant, fungus, or animal.[1]
  • They must be organic. (This rules out most robotic creatures.)
  • They must be able to bleed. They do not need to bleed Blood.pngblood specifically; Sap.pngsap, Gel.pnggel, or any other liquid will also suffice.[2]

Effects

Cloning a creature will apply the budding effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.[3]

Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a merchant, their wares will restock independently from the original.

Trivia

This section is opinion-based. Your mileage may vary.

Some interesting things are eligible for cloning:

  • Bedger.pngbedger, Chairbear.pngchairbear, Starmchair.pngstarmchair – Eligible because it's considered a live animal, it's organic, and it bleeds gel.
  • Psychal fleshgun.pngpsychal fleshgun – Eligible because it's considered a live animal, it's organic, and it bleeds blood.
  • any already eligible target, modified by a Graftek.pngGraftek – It becomes metallic, but retains its organic status and other relevant properties.

See Also

Metamorphic polygel.pngmetamorphic polygel is an item that can create copies of inventory items, instead of living things. While similar in function, metamorphic polygel is not at all mechanically related to cloning draught. Metamorphic polygel is not a liquid, and cannot be combined or used in the same way as cloning draught. They are completely different objects with different uses.

References

This information is reliable as of patch 2.0.203.31.
  1. XRL.World.GameObject, property IsAlive
  2. XRL.World.Effect, method CanEffectTypeBeAppliedTo
  3. XRL.World.Parts.Effects.CookingDomainCloning_UnitMultipleClones