Warm static

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warm static
Warm static.png
When on/in other objects/liquids:
entropic liquid
entropic object
warm static-stained object
Vaporizes at

100°

Base temperature

25°

Value per dram

1000

Weight per dram

0.25#

Evaporativity

1

Fluidity

10

Cleaning factor

0

Prompt to wade through?

no

Prompt to drink?

no

ID

WarmStaticPuddle

Liquid ID

warmstatic

This article has information that is missing or not up to par.
Reason: Needs more information on what, exactly, warm static does, and ideally code citations.

Warm static is a liquid, found in dilute form in the pools and rivers of the Moon Stair and in pure form in entropy cysts dropped by zero jells (also native to the Moon Stair) on death. Very rarely, a phial of warm static will be sold by ichor merchants. It has a wide variety of potential impacts on the world and objects which come into contact with it. If boiled, warm static will become glitter dust.

Interactions

  • Drinking or being coated in impure warm static (such as the pools of dilute warm static found in the Moon Stair) will apply a random effect. This can be any effect in the game. [1]
  • For mutants, drinking pure warm static has a 50% chance to randomize mutations and grant 4-12 mutation points and a 50% chance to randomize skills and grant 400-1200 skill points. For non-mutants, it will always do the latter. [2]
    • Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
    • Category skills (e.g. Long Blade) only randomize into other categories. The same is true for individual skills.
    • 0sp skills that unlock with a category are randomized as part of its category, meaning you'll never have a 0sp skill but not its category.
    • The Sprint skill will never be randomized. Make Camp can be randomized, though.
    • Positive mutations will only randomize into positive mutations. The same is true for defects.
    • Physical mutations can become mental mutations, and vice versa. (unless the character is a Chimera or Esper)
    • Cost 1 mutations such as Night Vision only randomize into cost 1 mutations. Other mutations won't randomize into them either.
    • Mutations can only be randomized by mutants specifically - if a True kin happens to gain mutations, it will not randomize them.
  • Pouring pure warm static onto a non-food item will change it into a random non-food item. [3]
  • Pouring pure warm static onto a food item will change it into a random food item, including corpses.
  • Pouring pure warm static into a Liquid Container with another liquid will change that liquid into the same number of drams of a random, non-rare liquid.
  • Pouring pure warm static onto a pool of liquid will change it into a random number of drams of a random, non-rare liquid.
  • Pouring pure warm static onto a creature will change it into a random creature.
    • The player is not an exception.
    • The new creature will keep its previous inventory.
    • Creatures in settlements will maintain a base demeanor of docile.
  • Pouring pure warm static onto a non-creature, non-item, non-liquid object will transmute it into a random object of the same type. For instance, furniture will become random furniture, walls will become walls, and non-sentient plants will become non-sentient plants.
  • Pouring pure warm static into an empty space will perform a check on every object in the zone. Each object will have a 20% chance to be teleported to a random unoccupied tile, and a 2% chance to be transmuted into a random object of the same type. [4]
    • Liquid pools transmuted this way bypass the restriction on rare liquids encountered when warm static is mixed with them directly.
    • Affects ground decorations, which normally cannot be interacted with.
  • It is the water ritual liquid for highly entropic beings.

Tips

This section is opinion-based. Your mileage may vary.

Pouring warm static into an empty tile can be a can be a highly profitable (and dangerous!) activity. By preparing the zone beforehand, it can be used to randomize many objects at once, increasing the chances of getting something rare and powerful.

  • Should be performed in an empty zone with no creatures and high visibility.
    • Foliage should be avoided, as it will become trees which disrupt vision and movement.
    • Salt Dunes are perfect.
  • The empty zone should be filled with disposable objects of the desired types.
    • Ammo is a cheap source of non-food items.
    • Preserved foods are a cheap source of food and corpses.
    • Salt rivers are a free source of liquids.
  • Using Precognition or sphynx salt injectors is recommended, to prevent dying or wasting warm static.
  • Liquids are the most lucrative and dangerous option, as they frequently transmute into rare liquids.
    • These have high commerce values and are a good way to store wealth.
    • This includes pools of pure warm static. Collecting them allows the player to repeat this process indefinitely.
    • Any pool that becomes neutron flux will explode instantly. A large pool that spawns next to the player will almost always be lethal, even at high level.
    • The chance to transmute into primordial soup will inevitably cause soupy sludges to spawn. They will level up quickly due to the number of liquids in the zone, and can accidentally be transmuted into dangerous enemies like chrome pyramids if warm static is used again, so they should be killed as soon as they appear.
  1. XRL.Liquids.LiquidWarmStatic, method SmearOn
  2. XRL.Liquids.LiquidWarmStatic, method Drank
  3. XRL.Liquids.LiquidWarmStatic, method GlitchObject
  4. XRL.Liquids.LiquidWarmStatic, method GlitchZone