Temple mecha mk II
Level: 45 | |
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Acid Res: 0 Elec Res: -50 Cold Res: 50 Heat Res: 50 | |
Character
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ID?
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VehicleTemplarMech3_Warleader |
Faction
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Inanimate (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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machine hull6d6 5/1005 x1(100%)x1(100%) vertical launcher1d8 9/9 x1(100%)HE Missile1d2 4/4 x25(100%)x(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Experience?
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1125 XP |
XP Tier
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9 |
Role
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Unspecified |
Extra info:
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Infobox data from game version 2.0.207.72
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A godsuit of chrome shines in the baptism bloodoil of the Great Cistern, where even standing at the lowest basin it broke the cavern rafters. Uuflax braids cinctured with ties of offworld goldleaf spill from the crown radar and over its deltoid chassis. Every piece of its glass and chrome was sourced from the arcological heart, encased in resin, pullchained up and hotbrushed in the temple foundry. The entry hatch is hung with a sigil rug of the pilot, who climbed in to anchor here years ago and communes now with the Godhead.
This creature doesn't heal naturally and must be repaired.
Temple mecha mk II have a Shoulder-mounted light cannon and vertical launcher as ranged natural weapons, along with a gigantic Machine hull which is much more damaging than the Ia or Ib's melee natural weapons.
Temple mecha are a set of pilotable creatures that function like mecha, and are typically used by the Putus Templar faction. They share several mechanical quirks.
General Temple mecha functionality
- They are pilotable (like Golems). They typically show up in the world piloted by a Templar
- They have their own skills, and typically the skills enable the natural weapons on the Temple mecha to work
- Unlike Golems, they do not function as followers when unpiloted
- They only function at all when powered via a mecha power core
- When you sit down in the piloting chair, if you have not yet done so, it will ask you for a military security card to be permanently inserted. If you do so, you will then be able to pilot that Templar mecha for as long as it exists.
Notes
- Mecha power cores are batteries and can be modded as such. However the power draw for a Temple mecha is higher than the radio powered mod can provide. If you wish to use one permanently, you will need to cycle power cores.
- Temple mecha have reduced functionality at low power.