Juke

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Juke
Skill Tree

Tactics

Cost

200 sp

Requirements

21 Agility

Base Cooldown

40

ID

Tactics_Juke

Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent.

Juke allows the user to move one square instantaneously, without taking up a turn.

Ability Cooldown

Willpower (WI) adjusted cooldown (CD)
without the Tumble skill:

WICDWICDWICDWICD
954154221302718
1052164022282816
1150173823262914
1248183624243012
1346193425223110
144420322620328

Willpower (WI) adjusted cooldown (CD)
with the Tumble skill:

WICDWICDWICDWICD
92715212115279
102616202214288
112517192313297
122418182412306
132319172511315
142220162610325

Skill and Mutation Interactions

  • Triplejointed mutation.pngTriple-jointedcan potentially cause Juke to have no cooldown, allowing it to be used multiple times in succession.
  • Tumble reduces Juke's cooldown to 20.

Factions That Teach Juke

Juke is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills and powers as part of their water ritual.

Creatures That Have Juke