Juke
Skill Tree
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Tactics
|
Cost
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200 sp
|
Requirements
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21 Agility
|
Base Cooldown
|
40
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ID
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Tactics_Juke
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Activated; cooldown 40. You move one square at no action cost. You may swap squares with a hostile opponent.
|
Juke allows the user to move one square instantaneously, without taking up a turn.
Ability Cooldown
Willpower (WI) adjusted cooldown (CD)
without the Tumble skill:
|
9 | 54 | 15 | 42 | 21 | 30 | 27 | 18 |
10 | 52 | 16 | 40 | 22 | 28 | 28 | 16 |
11 | 50 | 17 | 38 | 23 | 26 | 29 | 14 |
12 | 48 | 18 | 36 | 24 | 24 | 30 | 12 |
13 | 46 | 19 | 34 | 25 | 22 | 31 | 10 |
14 | 44 | 20 | 32 | 26 | 20 | 32 | 8 |
Willpower (WI) adjusted cooldown (CD)
with the Tumble skill:
|
9 | 27 | 15 | 21 | 21 | 15 | 27 | 9 |
10 | 26 | 16 | 20 | 22 | 14 | 28 | 8 |
11 | 25 | 17 | 19 | 23 | 13 | 29 | 7 |
12 | 24 | 18 | 18 | 24 | 12 | 30 | 6 |
13 | 23 | 19 | 17 | 25 | 11 | 31 | 5 |
14 | 22 | 20 | 16 | 26 | 10 | 32 | 5 |
Skill and Mutation Interactions
- Triple-jointedcan potentially cause Juke to have no cooldown, allowing it to be used multiple times in succession.
- Tumble reduces Juke's cooldown to 20.
Factions That Teach Juke
Juke is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Juke