Missile launcher
missile launcher
Ammo Type
|
|
---|---|
Accuracy
|
Low (10) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Max Ammo
|
1 |
Complexity
|
4 |
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
<0004> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
) |
ID?
|
Missile Launcher |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
Missile launchers are heavy weapons that use HE Missiles as ammunition. Compared to
mortar tubes, which also shoot HE Missiles, missile launchers weigh more but deal more projectile damage.
A successful hit from a missile launcher causes an explosion. One launched HE Missile will collide with a direct hit for 10 and 1d61-6 (Avg: 3.5), as well as explodes with an initial force of 5000 and 20+4d824-52 (Avg: 38). [1]
Tips
This section is opinion-based. Your mileage may vary.
- One of the best weapon mods on missile launcher is the drum-loaded mod, which doubles the missiles available to fire before reloading.
References
This information is reliable as of patch 2.0.209.43.
- ↑
Items.xml