Astral tabby

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astral tabby
Astral tabby
Level:
36
toggle detailed stats
ST:
28
Strength: 28range: 24-33
AG:
36
Agility: 36range: 35-38
QN:
100
Quickness: 100
TO:
28
Toughness: 28range: 24-33
WI:
18
Willpower: 18range: 14-23
MS:
100
Movespeed: 100
IN:
18
Intelligence: 18range: 14-23
EG:
18
Ego: 18range: 14-23
MA:
5
Mental Armor: 5range: 3-7
toggle detailed stats
ST:
28
Strength: 28range: 24-33
AG:
36
Agility: 36range: 35-38
QN:
100
Quickness: 100
TO:
28
Toughness: 28range: 24-33
WI:
18
Willpower: 18range: 14-23
MS:
100
Movespeed: 100
IN:
18
Intelligence: 18range: 14-23
EG:
18
Ego: 18range: 14-23
MA:
5
Mental Armor: 5range: 3-7
Acid
Res:
0
Elec
Res:
0
Cold
Res:
0
Heat
Res:
0
Character

c

ID?Use this ID to Wish for astral tabby

Astral Tabby

Faction

cats (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

360 XP

XP Tier

7

Role

Minion


Extra info:
  • Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond the first who is adjacent to its target.
  • This creature is pettable
  • Weighs 200 lbs

Limbs* (Quadruped): * Excludes limbs granted via mutations
astral tabby

They flicker behind their marble coat, synchronously inhabiting this dimension while stalking the dreamy corridors of their own chimeric world.

Perfect

An astral tabby is a creature belonging to the cats faction. Astral tabbies can be found deep underground in tier 8 zones.[1]

Astral tabbies are perhaps most notable for their unique mutation, Astral, which causes them to be permanently phased.[2] This means they are intangible to physical objects, and as such are unable to attack or be attacked by creatures that are not phased or omniphase, with some exceptions. The phased effect can be counteracted with normality.

Astral tabbies will be hostile to the player by default, though due to being phased, they will not normally be able to attack the player, and will simply follow them around instead. If the player becomes phased, or if an astral tabby becomes in-phase, it will be able to attack, and will do so in melee with its \bite and \claws. These are natural axe weapons that each have a penetration bonus of 6 and a damage of ♥6d26-12 (Avg: 9), and possess a special version of the serrated mod which gives them a 75% chance to dismember a target on hit.[3][4] To supplement their bite and claws, astral tabbies possess the Axe Proficiency, Cleave, and Dismember skills.[5]

Astral tabbies are swarmers, meaning they gain +1 to their to-hit and penetration rolls for every other swarmer adjacent to their target.[6]

References

This information is reliable as of patch 2.0.201.87.
  1. PopulationTables.xml, population name Tier8CavePopulation
  2. XRL.World.Parts.Mutation.Astral
  3. ObjectBlueprints.xml, object name Astral_Tabby_Bite
  4. ObjectBlueprints.xml, object name Astral_Tabby_Claw
  5. ObjectBlueprints.xml, object name Astral Tabby
  6. XRL.World.Parts.Swarmer