Fungicide
Inhaled?
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no |
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Seeping?
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yes |
Character
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▓ |
ID?
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FungicideGas |
Spawns in
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Infobox data from game version 2.0.207.72
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Fungicide is a type of gas that is damaging to fungus and to objects composed of live fungal matter. fungicide can seep through walls and other occluding objects.
Sources
Common sources of fungicide, with their level and density, include:[1]
Source | Gas Level | Gas Density | Reference |
---|---|---|---|
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1 | 4d104-40 (Avg: 22) in each cell that a pump projectile passes through 8d108-80 (Avg: 44) in each cell where a projectile hits a solid target 5 projectiles fired per shot, gas emissions from each projectile stack |
[2][3] |
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5 | 800 per turn, divided evenly into non-solid adjacent squares | [4] |
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1 | 200 | [5][6] |
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1 | 400 | [5][6] |
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1 | 800 | [5][6] |
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1 | 1d60+4041-100 (Avg: 70.5) | [7] |
Damage
The damage done by fungicide depends on the target.[8] For a more detailed breakdown of the types of targets listed here, refer to the Objects Affected section below.
- Fungicide deals damage to mutated fungus and those with fungal infections or mutated fungal body parts. Mutated fungus more or less encompasses all fungus that are combat-capable and have faction associations, except broodpuffs.
- Fungicide deals significantly increased damage to all other fungus, generally meaning any sessile fungus that are not capable of combat and do not have faction associations.
- Fungicide deals significantly increased damage to objects composed of live fungal matter.
- Fungicide deals no damage to anything else.
The following damage formulas are used to calculate defoliant and fungicide damage:[8]
Formula | Notes | |
---|---|---|
Mutated fungus | ( Density × GasLevel ) / 200
|
(rounded up) |
Sessile fungus and fungal-matter | ( 0.75 × GasLevel + 0.25 ) × Density
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(rounded up) |
In theory, this means that a typical cloud of fungicide gas (~100 density) will deal approximately:
- 1 damage per turn to mutated fungus and creatures with fungal infections.
- 100 damage per turn to sessile fungus or objects composed of live fungal matter.
In practice, gas damage is highly variable due to a significant amount of randomization involved in gas behavior. Gas is constantly moving between cells, dissipating over time, merging with other gas, and being affected by random calculations in the game engine. Its density, which is the main predictor of damage, is always changing. For more information about the mechanics of gas behavior, visit the Gas page.
The density of fungicide can get significantly higher than 100 if several sources of it are combined, such as multiple fungicide gas grenade mk IIIs or successive shots from a
fungicide pump. Because fungicide can seep through walls, however, it will not be contained by enclosed rooms or tight hallways - it will continue to spread and dissipate after it is released.
Objects Affected
Mutated Fungi
Sessile Fungi
acid weep
arsplice hyphae
asphalt weep
brightshroom
brooding azurepuff
brooding goldpuff
brooding jadepuff
brooding rosepuff
cider weep
dandy cap
elcatl
gel weep
giant acid weep
giant asphalt weep
giant cider weep
giant gel weep
giant honey weep
giant ink weep
giant lava weep
giant oil weep
giant salt weep
giant sap weep
giant slime weep
giant water weep
giant wax weep
giant wine weep
honey weep
ink weep
ironshroom
lava weep
luminous hoarshroom
mushroom flesh
oil weep
salt weep
sap weep
slime weep
spotted shagspook
water weep
wax weep
wine weep
References
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This information is reliable as of patch 2.0.201.49. |