Stinger (Paralyzing Venom)

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Stinger (Paralyzing Venom)
Stinger paralyzing venom mutation.png




Body LocationThe body part(s) where this
mutation can be located


Location Equippable?Whether equipment can be worn
on top of the mutated body part


ExclusionsOther mutations that cannot be
selected with this mutation

Stinger (Confusing Venom), Stinger (Poisoning Venom)

ID?Use this ID to wish for the mutation
(example: mutation:StingerParalyze)


Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.


Stinger (Paralyzing Venom)

You bear a tail with a stinger that delivers paralyzing venom to your enemies.

20% chance on melee attack to sting your opponent
((level based) ♥(level based))
Stinger is a long blade and can only penetrate once.
Always sting on charge or lunge.
Stinger applies venom on damage (only 20% chance if Stinger is your primary weapon).
May use Sting activated ability to strike with your stinger and automatically hit and penetrate.
Sting cooldown: 25
Venom paralyzes opponents for (level based) rounds
+200 reputation with arachnids

Note that for easier wiki use, ID has its Class constructor appended to it. The ingame ID is Stinger with constructor="Paralyze".

Stinger (Paralyzing Venom) is a physical mutation that grants the player a stinger that delivers paralyzing venom on a successful attack.

The stinger functions as a Long Blade-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply its venom 20% of the time. If the player uses the Charge or Lunge abilities, the stinger will always attack and always apply venom if it hits.

The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.

This mutation grants the player the "Sting" ability, allowing the player to make an attack with their stinger that will always hit and penetrate, ignoring stats like your own Accuracy and PV, as well as the target's ○DV and ♦AV. An attack made using this ability will always apply venom.

When venom is applied, the target will become paralyzed for a number of rounds based on mutation level, being unable to act until the effect wears off. Paralysis additionally sets the target's ○DV to 0. The target has a chance to make a Toughness save against the paralysis, with the difficulty being based on mutation level. If this is successful, the target will "resist" the paralysis. Non-biological creatures, such as robots, cannot be paralyzed.


The following formulas are used to determine penetration (rounded down), duration of paralysis (rounded down), and save difficulty against paralysis based on mutation level. Note that penetration cannot exceed 13, and the duration of paralysis cannot exceed 1d3+78-10 (Avg: 9) rounds.

Penetration if Level ≥ 2
((Level - 2) / 3 + 4) + 4
Duration if Level ≥ 3
1d3+(Level / 3 + 1)
Save Difficulty
14 + Level × 2

If the mutation level is less than 2, penetration is 7, and if it's less than 3, duration is 2-4 rounds. Additionally, damage is not determined by a formula and instead is determined by meeting certain level thresholds.

Advancement Table

Damage Penetration Paralysis
1 ♥1d61-6 (Avg: 3.5) 7 2-42-4 (Avg: 3) rounds 16
2 ♥1d61-6 (Avg: 3.5) 8 2-42-4 (Avg: 3) rounds 18
3 ♥1d61-6 (Avg: 3.5) 8 1d3+23-5 (Avg: 4) rounds 20
4 ♥1d81-8 (Avg: 4.5) 8 1d3+23-5 (Avg: 4) rounds 22
5 ♥1d81-8 (Avg: 4.5) 9 1d3+23-5 (Avg: 4) rounds 24
6 ♥1d81-8 (Avg: 4.5) 9 1d3+34-6 (Avg: 5) rounds 26
7 ♥1d101-10 (Avg: 5.5) 9 1d3+34-6 (Avg: 5) rounds 28
8 ♥1d101-10 (Avg: 5.5) 10 1d3+34-6 (Avg: 5) rounds 30
9 ♥1d101-10 (Avg: 5.5) 10 1d3+45-7 (Avg: 6) rounds 32
10 ♥1d121-12 (Avg: 6.5) 10 1d3+45-7 (Avg: 6) rounds 34
Damage Penetration Paralysis
11 ♥1d121-12 (Avg: 6.5) 11 1d3+45-7 (Avg: 6) rounds 36
12 ♥1d121-12 (Avg: 6.5) 11 1d3+56-8 (Avg: 7) rounds 38
13 ♥2d62-12 (Avg: 7) 11 1d3+56-8 (Avg: 7) rounds 40
14 ♥2d62-12 (Avg: 7) 12 1d3+56-8 (Avg: 7) rounds 42
15 ♥2d62-12 (Avg: 7) 12 1d3+67-9 (Avg: 8) rounds 44
16 ♥2d6+13-13 (Avg: 8) 12 1d3+67-9 (Avg: 8) rounds 46
17 ♥2d6+13-13 (Avg: 8) 13 1d3+67-9 (Avg: 8) rounds 48
18 ♥2d6+13-13 (Avg: 8) 13 1d3+78-10 (Avg: 9) rounds 50
19 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 52
20 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 54
Damage Penetration Paralysis
21 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 56
22 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 58
23 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 60
24 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 62
25 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 64
26 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 66
27 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 68
28 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 70
29 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 72
30 ♥2d82-16 (Avg: 9) 13 1d3+78-10 (Avg: 9) rounds 74

Ability Cooldown

Stinger (Paralyzing Venom) cooldown (CD) in rounds depends on the user's willpower (WI) attribute:


Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.


  • Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown
  • Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways
  • Synergizes extremely well with builds focused on making multiple attacks per round
  • Grants bonus reputation with arachnids, though not enough to make them neutral by default


  • High cost on character generation
  • Paralysis has a relatively short duration

Creatures with Stinger (Paralyzing Venom)

No creatures have this mutation by default.