Irisdual Beam
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Reason: the numbers about cooldown and duration. put the nubmies in a chart. |
Reason: the numbers about cooldown and duration. put the nubmies in a chart.
Signature mutation of the Girsh Nephilim. All Nephilim have it at Level 5, [explain more about how this determines amount/duration/cooldown info]
- 2 beams per charge-up (charging can start the same turn beams are fired)
- 3 rounds of beaming (after 1 turn of initial charge-up)
Each beam deals 30-40 damage each in seven different damage types: Acid, Electric, Heat, Cold, Poison, and the unresistable Umbral and Cosmic types. They are also projectiles with a PV of 15. They pierce walls/creatures and can hit out-of-phase targets. Means of refracting or reflecting light have no interaction with the beams, nor are they absorbed by the darkness of vantabuds and vantablooms.
Source: xrl abilities/irisdual beam (or something)
Creatures with Irisdual Beam
Girsh Rermadon(Level 5)
Girsh Bethsaida(Level 5)
Girsh Qas(Level 5)
Girsh Shug'ruith the Burrower(Level 5)
Girsh Agolgot(Level 5)
Girsh Qon(Level 5)
Starformed Ehalcodon(Level 5)