Irisdual Beam

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This article may need cleanup to meet quality standards.
Please help improve this page by editing it.

Reason: "Needs review, additional detail, and any organization at all"

This article has information that is missing or not up to par.
Reason: the numbers about cooldown and duration. put the nubmies in a chart.
Irisdual Beam
Irisdual beam mutation.png
ID?Use this ID to wish for the mutation
(example: mutation:IrisdualBeam)

IrisdualBeam

Irisdual Beam

You fire irisdual beams.

Beams: (level based)
Duration: (level based) rounds
Cooldown: (level based) rounds


Signature mutation of the Girsh Nephilim. All Nephilim have it at Level 5, [explain more about how this determines amount/duration/cooldown info]

  • 2 beams per charge-up (charging can start the same turn beams are fired)
  • 3 rounds of beaming (after 1 turn of initial charge-up)

Each beam deals 30-40 damage each in seven different damage types: Acid, Electric, Heat, Cold, Poison, and the unresistable Umbral and Cosmic types. They are also projectiles with a PV of 15. They pierce walls/creatures and can hit out-of-phase targets. Means of refracting or reflecting light have no interaction with the beams, nor are they absorbed by the darkness of vantabuds and vantablooms.

Source: xrl abilities/irisdual beam (or something)

Creatures with Irisdual Beam