Multiple Arms
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:MultipleArms ) |
MultipleArms |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You have an extra set of arms.
(level based)% chance for each extra arm to deliver an additional melee attack whenever you make a melee attack
Multiple Arms is a physical mutation that grants additional body parts: two arms, two hands, and one Worn on Hands slot. Like other arms and hands, they can wear equipment such as bracelets, bucklers, and weapons, and can be dismembered.
The hands granted by Multiple Arms have a mutation-level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) when attacking in melee. This chance stacks additively with the Multiweapon Fighting skill tree. It is also affected by Jab and Flurry as expected. The arm slots belonging to the Multiple Arms hands, if they have a weapon on them, also get the same bonus chance.
When a normally two-handed creature, such as the default player body, has Multiple Arms, the arms and hands that are part of the ordinary body plan are distinguished by the word "Upper", whereas the ones granted by the mutation are "Lower".
Due to the fact that AV and DV values are averaged across all limbs of identical type, having Multiple Arms means having to wear additional equipment to gain the same amount of AV and DV. On the other hand, most other effects, such as resistances, stack.
Hands granted by Multiple Arms aren't affected by Flaming Ray or Freezing Ray unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other.
Note that this mutation does not grant any missile weapon slots.
Formulas
The following formula is used to determine melee attack chance based on mutation level.
Attack Chance | 7 + Level × 3
|
---|
Advancement Table
Mutation Level | Attack Chance |
---|---|
1 | 10% |
2 | 13% |
3 | 16% |
4 | 19% |
5 | 22% |
6 | 25% |
7 | 28% |
8 | 31% |
9 | 34% |
10 | 37% |
Mutation Level | Attack Chance |
---|---|
11 | 40% |
12 | 43% |
13 | 46% |
14 | 49% |
15 | 52% |
16 | 55% |
17 | 58% |
18 | 61% |
19 | 64% |
20 | 67% |
Mutation Level | Attack Chance |
---|---|
21 | 70% |
22 | 73% |
23 | 76% |
24 | 79% |
25 | 82% |
26 | 85% |
27 | 88% |
28 | 91% |
29 | 94% |
30 | 97% |
Advantages & Disadvantages
Advantages
- Allows for the player to make more melee attacks per turn, dealing more damage as a result
- Can make the early game less painful for dual-wielding builds, as the player can carry a non-floating light source and dual-wield at the same time
- Extra hand slots allow for unconventional equipment combinations, such as dual wielding with a shield
- If Multiple Arms is used only for extra slots to equip relics for their mutations and stat boosts and not to attack, it can be left alone as level 1 to spend the mutation points somewhere else with no significant detriment
Disadvantages
- High cost at character generation
- The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same AV and DV as they would without the mutation
Creatures with Multiple Arms
- Oboroqoru, Ape God(Level 1)
- Lulihart, hindren pariah(Level 4)
- Elder Irudad(Level 10)
- Nima Ruda(Level 10)