Wings
Category
|
Physical |
---|---|
Cost
|
4 |
Body LocationThe body part(s) where this
mutation can be located |
Back |
ID?Use this ID to wish for the mutation
(example: mutation:Wings ) |
Wings |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You fly.
You travel over land at (level based)x speed
(level based)% reduced chance of becoming lost
While outside, you may fly. You cannot be hit in melee by grounded creatures while flying.
(level based)% chance of falling clumsily to the ground
+(level based)% move speed while sprinting
You can jump (level based) squares farther.
You can charge (level based) squares farther.
+400 reputation with birds and winged mammals
Wings is a physical mutation that grants the ability to fly.
Creatures with the Wings mutation will have their body's "Worn on Back" slot changed to "Worn around Wings". This is purely a cosmetic change, and the creature can still wear back equipment in this slot. The creature also gains the "wings" natural body equipment, which can be seen if nothing is equipped in the "Worn around Wings" slot (similar to how an empty hand has a "fist"). These wings are weightless and provide no AV, DV, or attack bonuses of any kind.
The Wings mutation is most notable for granting creatures the capability of flight; creatures with this mutation will gain the "Fly" toggleable ability, which will cause the creature to begin flying when toggled on. Flight cannot be initiated if the player is underground. While flying, creatures are unable to be damaged by the melee attacks of non-flying creatures; however, they can still be damaged by ranged attacks and abilities. Flying creatures are able to pass over tiles that are occupied by other creatures or by certain low-height walls, such as brinestalk fences.
While flying, creatures have a mutation level-based chance to "fall clumsily" to the ground every round. When this happens, the creature will immediately stop flying and will go prone; this will penalize the creature's Agility, DV, and movement speed, and will force the creature to spend a turn in order to stand back up.
When a creature begins flying, they gain access to the "Swoop" activated ability. This ability allows the creature to make a melee attack against a non-flying target in any direction, including below the creature if they are flying above a tile containing a valid target. When Swoop is used, the creature spends one round swooping down and making an attack, and one round returning to the air. Each time Swoop is used, the creature has a mutation level-based chance to "crash" and fall to the ground; this chance is doubled if their attack is blocked by a shield.
Creatures with the Wings mutation gain bonus movement speed while sprinting. Additionally, the Jump and Charge abilities gain additional range when used by creatures with Wings. These bonuses depend on the creature's mutation level.
The player will receive a mutation level-based multiplier on travel speed on the world map, which will reduce the amount of in-game time it takes to travel. Additionally, their chance to become lost will be reduced by a mutation-level based amount. You do not need to activate the flight ability on the world map to recieve these bonuses, and they stack with other similar bonuses.
Finally, creatures with Wings will have +400 reputation with the birds and winged mammals factions.
Formulas
The following formulas are used to determine bonuses and penalties based on mutation level.[1][2][3]
Formula | Notes | |
---|---|---|
World Map Travel Speed | 1.5 + ( 0.5 × Level )
|
|
Lost Chance Reduction | ( 36 + ( Level × 4 ) )%
|
maximum 95% |
Movement Fall Chance | ( 6 - Level )%
|
minimum 0% |
Swoop Fall Chance | ( 24 - Level )%
|
minimum 0% |
Move Speed while Sprinting | ( 10 + ( Level × 10 ) )%
|
|
Jump Distance Bonus | 1 + ( Level / 3 )
|
|
Charge Distance Bonus | 2 + ( Level / 3 )
|
Advancement Table
World Map Travel Speed |
Chance to Get Lost |
Movement Fall Chance |
Swoop Fall Chance |
Sprint Movespeed |
Jump Distance |
Charge Distance | |
---|---|---|---|---|---|---|---|
Level 1 | 2x | -40% | 5% | 23% | +20% | +1 | +2 |
Level 2 | 2.5x | -44% | 4% | 22% | +30% | +1 | +2 |
Level 3 | 3x | -48% | 3% | 21% | +40% | +2 | +3 |
Level 4 | 3.5x | -52% | 2% | 20% | +50% | +2 | +3 |
Level 5 | 4x | -56% | 1% | 19% | +60% | +2 | +3 |
Level 6 | 4.5x | -60% | 0% | 18% | +70% | +3 | +4 |
Level 7 | 5x | -64% | 0% | 17% | +80% | +3 | +4 |
Level 8 | 5.5x | -68% | 0% | 16% | +90% | +3 | +4 |
Level 9 | 6x | -72% | 0% | 15% | +100% | +4 | +5 |
Level 10 | 6.5x | -76% | 0% | 14% | +110% | +4 | +5 |
Level 11 | 7x | -80% | 0% | 13% | +120% | +4 | +5 |
Level 12 | 7.5x | -84% | 0% | 12% | +130% | +5 | +6 |
Level 13 | 8x | -88% | 0% | 11% | +140% | +5 | +6 |
Level 14 | 8.5x | -92% | 0% | 10% | +150% | +5 | +6 |
Level 15 | 9x | -95% | 0% | 9% | +160% | +6 | +7 |
World Map Travel Speed |
Chance to Get Lost |
Movement Fall Chance |
Swoop Fall Chance |
Sprint Movespeed |
Jump Distance |
Charge Distance | |
---|---|---|---|---|---|---|---|
Level 16 | 9.5x | -95% | 0% | 8% | +170% | +6 | +7 |
Level 17 | 10x | -95% | 0% | 7% | +180% | +6 | +7 |
Level 18 | 10.5x | -95% | 0% | 6% | +190% | +7 | +8 |
Level 19 | 11x | -95% | 0% | 5% | +200% | +7 | +8 |
Level 20 | 11.5x | -95% | 0% | 4% | +210% | +7 | +8 |
Level 21 | 12x | -95% | 0% | 3% | +220% | +8 | +9 |
Level 22 | 12.5x | -95% | 0% | 2% | +230% | +8 | +9 |
Level 23 | 13x | -95% | 0% | 1% | +240% | +8 | +9 |
Level 24 | 13.5x | -95% | 0% | 0% | +250% | +9 | +10 |
Level 25 | 14x | -95% | 0% | 0% | +260% | +9 | +10 |
Level 26 | 14.5x | -95% | 0% | 0% | +270% | +9 | +10 |
Level 27 | 15x | -95% | 0% | 0% | +280% | +10 | +11 |
Level 28 | 15.5x | -95% | 0% | 0% | +290% | +10 | +11 |
Level 29 | 16x | -95% | 0% | 0% | +300% | +10 | +11 |
Level 30 | 16.5x | -95% | 0% | 0% | +310% | +11 | +12 |
Advantages & Disadvantages
Advantages
- Can be very helpful when traversing the overworld at a quick speed without the player knowing Wayfaring
- If flying from the surface above Golgotha, a player character can slowly float down the deep shaft, skipping directly to the bottom floor
- This is done one floor at a time and the player must not step off of the deep shaft leading directly to the bottom for any reason if they want to reach the bottom safely
- Flight allows you to immediately ascend to the world map even when surrounded by hostile creatures
- Provides extremely broad and diverse mobility options when considering the sprint speed boost, jump bonus, charge bonus, and flight ability
- Boosts relations with birds and winged mammals, making them friendly
- If you combine the Wings mutation with a second source of flight or an item with the Nav mod it is very easy to get your chance to get lost to 0% even without the Wayfaring Wilderness Lore skills.
Disadvantages
- The flight ability cannot be used underground
Creatures with Wings
- glowmoth(Level 1)
- fire ant queen(Level 6)
- Gloaming(Level 10)
- glowcrow(Level 10)
- white esh(Level 10)
- dream wren(Level 10)
- bird cherub(Level 10)
- mechanical bird cherub(Level 10)
- life sap(Level 10)
- stat sap(Level 10)
- bat(Level 10)
- juice sap(Level 10)
- bat cherub(Level 10)
- mechanical bat cherub(Level 10)
- giant dragonfly(Level 10)
- agolfly(Level 10)
- adiyy(Level 10)
- gamma moth(Level 10)
- strip fly(Level 10)
- Girsh Qon(Level 10)
- dawnglider(Level 10)
References
This information is reliable as of patch 2.0.201.69. |