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Category

Eyewear, Exoskeleton

Rarity

Rare

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<3>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

no

Value multiplier

1.5

+1

+2

Charge per Use

1 Solar cell: 2500 usesFidget cell: 2500 usesLead-acid cell: 4000 usesCombustion cell: 6000 usesChem cell: 10000 usesThermoelectric cell: 40000 usesBiodynamic cell: 60000 usesNuclear cell: 100000 usesAntimatter cell: 200000 usesMecha power core: 500000 uses

yes

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModNav

Nav: When powered and booted up, this item enhances navigation.

The nav mod grants bonuses to navigation on the world map. It is an EMP sensitive mod that is applicable to any eyewear or to powered exoskeletons.

If the tier of the item is less than 5, the boot time will be its Tier. Else, the boot time will be 5 - (Tier/2) turns. There is a minimum boot time of 2 turns.[1]

Effects

This navigation bonus from this mod can be applied only once. This can stack with compass bracelet, but wearing another nav modded item will not stack. [2][1]

  • -(Tier * 3 + 20)% to get lost
  • +(Tier * 2 + 15)% to get interesting encounters on the overmap
  • +(Tier * 2 + 15)% faster movement on the world map
  • The chance to find interesting encounters is a modifier on the base 10% chance. So +29% from nav-modded interpolators results in a 12.9% to find an interesting encounter

Eligible Equipment

Item Tier Chance to Get Lost Chance for Interesting Encounters World Map Movement Speed
night-sight interpolators 7 - 41% + 29% + 29%
powered exoskeleton 6 - 38% + 27% + 27%
VISAGE 6 - 38% + 27% + 27%
telemetric visor 5 - 35% + 25% + 25%
mirrorshades 3 - 29% + 21% + 21%
night-vision goggles 3 - 29% + 21% + 21%
spectacles 3 - 29% + 21% + 21%
telescopic monocle 3 - 29% + 21% + 21%
goggles 2 - 26% + 19% + 19%

Compute Power

Compute power increases the effectiveness of the nav mod by 1 tier per 10 compute power. However for the increase chance to find interesting encounters this is applies to the base 10% and rounded down. The actual effective encounter chance modification is as below.

Tier + Compute/10 Chance to find an interesting encounter
1-2 11%
3-7 12%
8-12 13%
13-17 14%
18-22 15%
23-27 16%

The precinct navigator and Wayfaring Wilderness Lore skills increase this by +10% each

References

This information is reliable as of patch 2.0.201.114.
  1. 1.0 1.1 XRL.World.Parts.ModNav
  2. XRL.World.Parts.NavigationBonus