Scoped

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scoped
Category

Firearm

Minimum item tier

2

Rarity

Common

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<1>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.1

+1

+1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModScoped

Scoped: This weapon has increased accuracy.

The scoped mod reduces the aim variance of a weapon by 4°, which is equivalent to the effect that would be achieved if the shooter's Agility were increased by 8 points.[1]

The scoped mod does not improve the Accuracy stat of the weapon itself, and has no effect on weapon variance calculations. For this reason, weapons that are naturally inaccurate, such as the blast cannon, tend to remain fairly inaccurate even when scoped.[1]

Eligible Equipment

Item Base Weapon Accuracy (Not Affected by Scoped)
arc cannon 0 (Very High)
electrobow 0 (Very High)
freeze ray 0 (Very High)
hypertractor 0 (Very High)
light rail 0 (Very High)
nullray pistol 0 (Very High)
phase cannon 0 (Very High)
sniper rifle 0 (Very High)
eigenrifle 2 (High)
grappling gun 2 (High)
hand rail 2 (High)
laser rifle 2 (High)
linear cannon 2 (High)
longreach grappling gun 2 (High)
psychal fleshgun 3 (High)
arc winder 4 (High)
di-thermo beam 4 (High)
eigenpistol 4 (High)
high-voltage arc winder 4 (High)
laser pistol 4 (High)
space inverter 4 (High)
spaser rifle 4 (High)
booster gun 5 (Medium)
chain laser 5 (Medium)
compound bow 5 (Medium)
dart gun 5 (Medium)
grenade launcher 5 (Medium)
blood-gradient hand vacuum 6 (Medium)
Issachar rifle 7 (Medium)
spaser pistol 8 (Medium)
turbow 9 (Medium)
carbine 10 (Low)
defoliant pump 10 (Low)
flamethrower 10 (Low)
fungicide pump 10 (Low)
missile launcher 10 (Low)
mortar tube 10 (Low)
normality gas pump 10 (Low)
scoped masterwork carbine 10 (Low)
short bow 11 (Low)
blast cannon 12 (Low)
chrome revolver 12 (Low)
musket 12 (Low)
semi-automatic pistol 12 (Low)
chain pistol 16 (Low)
chaingun 16 (Low)
chain pistol 16 (Low)
seed spitter 20 (Low)
thistle pitcher 20 (Low)
swarm rack 25 (Very Low)
combat shotgun 35 (Very Low)
pump shotgun 45 (Very Low)

Eligible NPC Equipment

Item Base Weapon Accuracy (Not Affected by Scoped)
conservator'slightlock 2 (High)
galgal'snaser cannon 2 (High)
shoulder-mounted light cannon 2 (High)
anomaly extinguisher'spoint-defense laser 12 (Low)

Tips

  • If your character already has very high agility along with skills or cybernetics that improve aim variance, the scoped mod may not have any functional effect on the weapons you fire. For a more detailed explanation, refer to the Additional Notes section of the missile weapon combat page.

References

This information is reliable as of patch 2.0.201.114.
  1. 1.0 1.1 XRL.World.Parts.MissileWeapon, method FireEvent