Night-sight interpolators

From Caves of Qud Wiki
Jump to navigation Jump to search
night-sight interpolators
Charge per Use

8 Solar cell: 312 usesFidget cell: 312 usesLead-acid cell: 500 usesCombustion cell: 750 usesChem cell: 1250 usesThermoelectric cell: 5000 usesBiodynamic cell: 7500 usesNuclear cell: 12500 usesAntimatter cell: 25000 usesMecha power core: 62500 uses

Charge Used For







Can Disassemble


Can Build


Tinker Skill

Tinker III

Mods?Mods this item can support
(subject to additional logic & rules)

general, eyewear, electronics



ID?Use this ID to Wish for the item

Night-Sight Interpolators

Worn On


Spawns in


Extra Info:
night-sight interpolators

Ring-molds on the laminated metal frame collect ambient sensory data and use it to augment the viewing frustum.

Grants night vision.
You can see two spaces beyond the first occluding object in your line of sight.


A high-tier alternative to night-vision goggles, night-sight interpolators provide full-color vision at a moderate distance (an 18 tile radius) and allow the player to see a distance of two tiles beyond any occluding object. Their effective radius can be increased by 30% by overloading the interpolators.[1] Unlike the night-vision goggles, night-sight interpolators do not cause the wearer to take additional damage from light-based attacks.[2]

They are one of the few face-slot objects which provide armor; another example is polyhedral rings.


This section is opinion-based. Your mileage may vary.
  • The additional viewing distance is helpful for ranged combat, spotting distant threats and detecting secluded chambers while underground.
  • Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
  • As the highest-tier eyewear, interpolators will maximize the effect of Nav and other applicable mods.
  • The Night-sight interpolators allow you to see past Vantabloom darkness unhindered. This does not consume the wall-penetrating effect of the Interpolators, making them very useful deep underground.


This information is reliable as of patch
  1. XRL.World.Parts.NightSightInterpolators, method HandleEvent, in the BeforeRenderEvent case
  2. XRL.World.Parts.NightSightInterpolators