Heightened Hearing
Category
|
Physical |
---|---|
Cost
|
2 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedHearing ) |
HeightenedHearing |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Infobox data from game version 2.0.206.63
|
You are possessed of unnaturally acute hearing.
You detect the presence of creatures within a radius of (level based).
Chance to identify nearby detected creatures
Heightened Hearing is a physical mutation that grants the player the ability to "hear" nearby creatures, allowing you to locate them without sight.
Heightened Hearing is a passive ability that will reveal creatures that the player in unable to see, either due to occluding obstacles or a lack of light, within a circular area whose radius is determined by mutation level. When a creature enters this area, they will initially be shown as a ? until have been "identified", which will allow the player to see their general shape, but will prevent them from looking at the creature to see it's name and description. The player has a mutation level-based chance every turn to identify a particular creature within range. Once identified, a creature will remain as such until they exit Heightened Hearing's range. Creatures must be identified every time they exit and then come back into range, even if they had been previously identified.
Formulas
The following formulas are used to determined radius of hearing and chance to identify based on mutation level.[1][2]
Radius if Level < 10 | 3 + Level × 2
|
---|---|
Chance to Identify | ((100 + 10 × Level) / (Distance + 9)²) × 100.0
|
If mutation level is equal to or greater than 10, the radius is instead equal to 40.
Advancement Table
Mutation Level |
Detection Radius |
ID Chance From x Tiles Away | ||||
---|---|---|---|---|---|---|
x=5 | x=10 | x=15 | x=20 | x=25 | ||
1 | 5 tiles | 56% | N/A | N/A | N/A | N/A |
2 | 7 tiles | 61% | N/A | N/A | N/A | N/A |
3 | 9 tiles | 66% | N/A | N/A | N/A | N/A |
4 | 11 tiles | 71% | 38% | N/A | N/A | N/A |
5 | 13 tiles | 76% | 41% | N/A | N/A | N/A |
6 | 15 tiles | 81% | 44% | 27% | N/A | N/A |
7 | 17 tiles | 86% | 47% | 29% | N/A | N/A |
8 | 19 tiles | 91% | 49% | 31% | N/A | N/A |
9 | 21 tiles | 96% | 52% | 32% | 22% | N/A |
10 | 40 tiles | 100% | 55% | 34% | 23% | 17% |
Mutation Level |
Detection Radius |
ID Chance From x Tiles Away | ||||
---|---|---|---|---|---|---|
x=5 | x=10 | x=15 | x=20 | x=25 | ||
11 | 40 tiles | 100% | 58% | 36% | 24% | 18% |
12 | 40 tiles | 100% | 60% | 38% | 26% | 19% |
13 | 40 tiles | 100% | 63% | 39% | 27% | 19% |
14 | 40 tiles | 100% | 66% | 41% | 28% | 20% |
15 | 40 tiles | 100% | 69% | 43% | 29% | 21% |
16 | 40 tiles | 100% | 72% | 45% | 30% | 22% |
17 | 40 tiles | 100% | 74% | 46% | 32% | 23% |
18 | 40 tiles | 100% | 77% | 48% | 33% | 24% |
19 | 40 tiles | 100% | 80% | 50% | 34% | 25% |
20 | 40 tiles | 100% | 83% | 52% | 35% | 25% |
Mutation Level |
Detection Radius |
ID Chance From x Tiles Away | ||||
---|---|---|---|---|---|---|
x=5 | x=10 | x=15 | x=20 | x=25 | ||
21 | 40 tiles | 100% | 85% | 53% | 36% | 26% |
22 | 40 tiles | 100% | 88% | 55% | 38% | 27% |
23 | 40 tiles | 100% | 91% | 57% | 39% | 28% |
24 | 40 tiles | 100% | 94% | 59% | 40% | 29% |
25 | 40 tiles | 100% | 96% | 60% | 41% | 30% |
26 | 40 tiles | 100% | 99% | 62% | 42% | 31% |
27 | 40 tiles | 100% | 100% | 64% | 43% | 32% |
28 | 40 tiles | 100% | 100% | 65% | 45% | 32% |
29 | 40 tiles | 100% | 100% | 67% | 46% | 33% |
30 | 40 tiles | 100% | 100% | 69% | 47% | 34% |
Advantages & Disadvantages
Advantages
- Gives a greater awareness of surroundings and can provide a warning if a particularly strong enemy type is just around the corner
- Always active
- Additionally provides a countermeasure against a few specific threats
Disadvantages
- Detection radius is rather small at lower levels
- Identified enemies will show their tile, but will not give a name or any other information, making the mutation less useful for inexperienced players
Creatures with Heightened Hearing
- worker ant(Level 1)
- worm of the earth(Level 1)
- drillbot(Level 1)
- hindren afflicted(Level 1)
- hindren pariah(Level 1)
- hindren scout and pariah(Level 1)
- hindren villager(Level 1)
- faundren villager(Level 1)
- hindren scout(Level 1)
- Mayor Nuntu(Level 1)
- salt kraken(Level 1)
- Keh-hind(Level 1)
- Lulihart, hindren pariah(Level 1)
- Eskhind(Level 1)
- Meyehind(Level 1)
- Liihart(Level 1)
- Isahind(Level 1)
- Warden Neelahind(Level 1)
- Hindriarch Keh(Level 1)
- Kesehind(Level 1)
- Angohind(Level 1)
- Agate Severance Star(Level 1)
- Crowsong(Level 7)
- Svenlainard, Trophy Hunter(Level 7)