Glow-Wights
Water Ritual Liquid
|
|
---|---|
Initial Player
Reputation |
-650 |
Relationships
|
Girsh: Love100 Reputation |
Interested
in Learning |
girsh |
Interested
in Sharing |
girsh |
Old?Whether this faction existed during the
sultanate, which determines if they: |
no |
ID?Use this ID to Wish for faction reputation
Example: factionrep:Glow Wights:100 |
Glow Wights |
Glow-Wights are a faction in Qud that initially starts hostile to the player character, with -650 reputation. They are often seen together with the Girsh. They have the default humanoid dialogue.
The default water ritual liquid for this faction is water, but glow-wights and every creature that inherits one will have the water ritual liquid overridden as blood. So far, all creatures in the Glow-Wights faction are glow-wights. Because of this override, it will also override their preferred ritual liquid if they were part of another faction, such as a dynamically generated village.
In Combat
In general, all glow-wights have no ranged attack and attack opponents primarily using their bloody claws(short blade) and their carnivorous maw(axe).
Creatures in the Glow-Wights Faction
glow-wight cultist of Agolgut (Level 11)
glow-wight (Level 12)
glow-wight cultist of Bethsaida (Level 15)
glow-wight shepherd of Agolgut (Level 15)
glow-wight apotheote (Level 36)
Items that affect Glow-Wight Reputation
No results
Lore
In the course of completing What's Eating the Watervine?, Elder Irudad describes the Glow-Wights as "maniacal fools [who] worship the Girsh Nephilim as gods."
Q Girl also writes the following of the Glow-Wights in
From Entropy to Hierarchy:
The ethos of the Glow-Wights is chaotic self-indulgence, antipathy to kinship, and mutagenic excess. They billow like an excited gas, smashing into each other as often as anyone else, and peeling bits of order from the entities they pillage. They are enactors of senseless violence. |