Newly sentient beings
Water Ritual Liquid
|
|
---|---|
Initial Player
Reputation |
0 |
Relationships
|
Others: Neutral0 Reputation |
Interested
in Learning |
everything |
Old?Whether this faction existed during the
sultanate, which determines if they: |
yes |
ID?Use this ID to Wish for faction reputation
Example: factionrep:Newly Sentient Beings:100 |
Newly Sentient Beings |
Newly sentient beings are a faction in Caves of Qud. In most cases, they are normally inanimate objects which have become intelligent and mobile.
Beings can be granted sentience using Spray-a-Brain or a
nano-neuro animator on animatable furniture.[1] Animated objects will gain skills based on their function.[2]
Animated furniture can be found randomly throughout Qud.[3] Very rarely, the player character may even discover one's lair.[4] These legendary creatures have a variety of titles based on their function or construction.[5][6][7]
One group of newly sentient beings, the slynth, are the subject of the Landing Pads quest. slynth are the only "static" members of their faction, meaning they will appear as members of the cult of a Sultan loved by newly sentient beings. The slynth have a different origin than animated furniture: they are grown from lilypad cuttings inside
the hydropon.[8]
Water Ritual Choice
Although newly sentient beings "don't know anything,"[9] it is still possible to learn from them. While performing the water ritual with legendary newly sentient beings, for 200 reputation, the player character can ask their water-sib to "teach me to think like a child again."[10] This option will grant 200 Skill Points, displaying the following message:[11]
Talking to (name) rouses in you an inert truth. You once wore the frock of a child. You poured salt through the cracks of your fingers, and you watched worlds form. Can it be all so simple still? |
Creatures in the newly sentient beings Faction
Items that affect Newly Sentient Being Reputation
No results
Dialogue
References
- ↑
XRL.World.Parts.AnimateObject
, methodCanBeAnimated
– Most objects that have theAnimatable
tag are on theDynamicObjectsTable:AnimatableFurniture
population table. - ↑
XRL.World.Parts.AnimateObject
, methodAnimate
- ↑
XRL.World.ObjectBuilders.Animated
– Most animatable furniture has a one in 15,000 chance of having this builder apply. - ↑
PopulationTables.xml
, population nameGenericLairOwner
- ↑
Naming.xml
, name styleNewly Sentient Being Hero Honorific
- ↑
Naming.xml
, name styleNewly Sentient Being Hero Epithet
- ↑
Naming.xml
, name styleNewly Sentient Being Hero Extra Title
- ↑
Conversations.xml
, conversation IDThah
- ↑
Factions.xml
, faction nameNewly Sentient Beings
- ↑
Conversations.xml
, conversation IDBaseConversation
- ↑
XRL.World.Conversation.Parts.WaterRitualSkillPoint