Jotun, Who Parts Limbs
|  | This information is reliable as of patch 2.0.201.50. If this is no longer the current patch, you can help by updating it. | 
| Level:  17  | |
|  | |
| Acid Res: 0 Elec Res: 25 Cold Res: 50 Heat Res: 0 | |
|  Character  | T | 
|---|---|
|  ID?  | Troll King 1 | 
|  Faction  | trolls (Loved100 Reputation) | 
|  Demeanor  | neutral | 
|  Gender  | |
| Inventory | |
|  | |
| Inventory | |
|  two-handed carbide battle axe1d8+1 5/9  two-handed folded carbide battle axe1d8+2 5/10  throwing axe2d12 13/13 x1(100%) | |
| Skills | |
|  | |
| Skills | |
|  Corpse Dropped  | 
 | 
|  Experience?  | 1700 XP | 
|  XP Tier  | 3 | 
|  Role  | Hero | 
| Extra info: 
 
 | |
| Infobox data from game version 2.0.207.72 | |
Jotun, Who Parts Limbs is a legendary troll encountered in the first Healing Pool level of  Bethesda Susa. He is the first of the three legendary trolls found there, followed by
Bethesda Susa. He is the first of the three legendary trolls found there, followed by  Fjorn-Kosef, Who Knits The Icy Lattice and
Fjorn-Kosef, Who Knits The Icy Lattice and  Haggabah, Who Plies The Umbral Path.
Haggabah, Who Plies The Umbral Path. 
Overview
Jotun lacks any unique special abilities, instead employing a variety of axes and relying on his high Strength and Agility in combat.
Melee Combat
Jotun always comes equipped with a  two-handed folded carbide battle axe and a
two-handed folded carbide battle axe and a  two-handed carbide battle axe. Jotun, like the other legendary trolls, has the unique property of being able to hold two-handed weapons in only one hand, allowing him to dual-wield these axes.[1] Due to his high Strength, attacks made using his axes will have the maximum possible PV value (10 and 9, respectively).
two-handed carbide battle axe. Jotun, like the other legendary trolls, has the unique property of being able to hold two-handed weapons in only one hand, allowing him to dual-wield these axes.[1] Due to his high Strength, attacks made using his axes will have the maximum possible PV value (10 and 9, respectively).
Skills
To supplement his axes, Jotun possesses several axe skills including Axe Proficiency, Cleave, Hook and Drag, and Dismember. He also has Offhand Strikes and Ambidexterity, allowing him to make attacks with his secondary axe more often, as well as the Charge skill to enable him to quickly close the distance between him and his target. Finally, he possesses the Swimming skill, allowing him to move more quickly through the pools of  convalessence found within his lair.[1]
convalessence found within his lair.[1]
Throwing Axes
Jotun will always spawn with 16  throwing axes, which he will utilize in thrown weapon combat if his target is outside of melee or Charge range. Due to his high Strength and Agility, he is able to throw his axes extremely far and accurately, very rarely missing his target. Each axe deals 2d122-24 (Avg: 13) damage and has a penetration value of 13. However, they do not benefit from any of Jotun's axe skills.
throwing axes, which he will utilize in thrown weapon combat if his target is outside of melee or Charge range. Due to his high Strength and Agility, he is able to throw his axes extremely far and accurately, very rarely missing his target. Each axe deals 2d122-24 (Avg: 13) damage and has a penetration value of 13. However, they do not benefit from any of Jotun's axe skills. 
Jotun is notable for being the only legitimate source of throwing axes in the game, apart from the occasional quest item.
Budding
Finally, like the other legendary trolls, Jotun will begin to bud when the player is within the same zone as him, which will cause him to produce a  troll foal in an adjacent tile after 1d5+1112-16 (Avg: 14) rounds. These foals are allied to Jotun and share his alignments, attacking anything hostile to him. Jotun will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.[2]
troll foal in an adjacent tile after 1d5+1112-16 (Avg: 14) rounds. These foals are allied to Jotun and share his alignments, attacking anything hostile to him. Jotun will begin to bud again immediately after producing each troll foal; however, he cannot produce more foals if he is surrounded on all sides by creatures or walls, or if there are already 18 troll foals within the current zone.[2]
Progressing Past
Jotun's lair has a small room located at the southwest corner containing  stairs down, leading further into Bethesda Susa. The room is composed of
stairs down, leading further into Bethesda Susa. The room is composed of  marble walls; entry is permitted through a copper
marble walls; entry is permitted through a copper  slumping metal door, unlocked via a
slumping metal door, unlocked via a  bronze key. One can always be found within Jotun's inventory, though such a key can also be obtained in other ways, notably as a reward from village quests. The key can be retrieved by killing Jotun, or by trading with him if the player's reputation with trolls is sufficiently high.
bronze key. One can always be found within Jotun's inventory, though such a key can also be obtained in other ways, notably as a reward from village quests. The key can be retrieved by killing Jotun, or by trading with him if the player's reputation with trolls is sufficiently high. 
Entering the room containing the stairs does not necessarily require the player to go through the door; they can also break the walls or circumvent them through other methods, such as  phasing through them or
phasing through them or  teleporting past them. Additionally, creating stairs down using a
teleporting past them. Additionally, creating stairs down using a  spiral borer can allow the player to skip the room entirely.
spiral borer can allow the player to skip the room entirely.
Tips
- Engage Jotun as soon as you can when entering his lair, as waiting will allow him to spawn many Troll foals. This also applies to the other Legendary Trolls.
- If you received the  Sparbine for completing More Than a Willing Spirit, then firing at Jotun while keeping your distance is an effective strategy. Sparbine for completing More Than a Willing Spirit, then firing at Jotun while keeping your distance is an effective strategy.
- Any type of barrier like those caused by  Force Wall, Force Wall, Force Bubble, and Force Bubble, and Stopsvalinn will prevent his throwing axes from passing, as well as prevent him from engaging in melee combat. Stopsvalinn will prevent his throwing axes from passing, as well as prevent him from engaging in melee combat.
- Disarming Jotun will make him considerably less dangerous, as he only possesses basic cudgel proficiency to make up for the loss of his axes.
Trivia
|  | Caution: This article or section contains unverified speculation and should not be considered canonical. | 
- His name, Jotun, is very similar to Jötunn, who are the race of frost giants in Norse mythology.
References
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