Great magma crab
Level: 40 | |
Attribute Range Mean Formula Attacker Level 1-44 1000 XP Attacker Level 45-49 500 XP Attacker Level 50-54 100 XP Attacker Level 55+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 100 | |
Character
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C |
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ID?
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Great Magma Crab |
Faction
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crabs (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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red-hot claw3d6 4/1004 x2(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Corpse Dropped
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basalt (90%) |
Experience?
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1000 XP |
XP Tier
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8 |
Role
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Tank |
Extra info:
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Infobox data from game version 2.0.207.72
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In its infancy, rock streamed through the planet in plumes of magma, spilled into hushed caverns, and quickened pools of protoplasm out of its stilled inertia. Plates slipped and matter was crushed, pressurized. Later, as entropy bore cracks into the crust, sticky lifethings fused to the rock and scuttled forth. In geological terms they are tiny things, but you insist that scale is the wrong one.
A great magma crab is a creature belonging to the crabs faction. Great magma crabs can be found underground in tier 8 zones, as well as in the lower levels of the Asphalt Mines.[1][2]
Great magma crabs attack in melee with their red-hot claws, natural cudgel weapons that each deal 3d63-18 (Avg: 10.5) damage. Despite what the claws' name might suggest, they do not deal any elemental damage.[3] With a great magma crab's average strength of 46 (strength modifier of +15), the average PV of these claws is 19. To supplement their claws, great magma crabs possess the Cudgel Proficiency, Offhand Strikes, and Flurry skills, as well as a special NPC only skill, Shattering Blows.[4]
Great magma crabs are completely immune to heat damage of any kind, as they possess a heat resistance of 100. They also possess extremely high burning and vaporization temperatures, equal to 99,999,999° T each.[4] In addition to this, they leak small pools of lava when bleeding.
Shattering Blows
Shattering Blows grants the attacker a 10% chance to inflict one of the following effects with each cudgel attack:[5]
- If the target is the player, a longer-duration version of the cracked effect on one random piece of the player's equipment.
- If the target is not the player, or if the player has AV greater than 0, a longer-duration version of the cleaved effect.
- The player typically only has AV greater than 0 if they have intrinsic AV, such as AV granted from the Calloused skill.
Both effects last for 2000 turns[6], which is longer than a full day in game. Both effects can also stack, leading either to cracked pieces of equipment with a greater than -1 AV penalty, and/or to a cleaved effect on the player/creature with a greater than -1 AV penalty.
In extreme cases, such as a historic site filled with rustaceans, it is completely plausible for a player to get reduced to 0 AV for a long period of time due to this effect. For example, a player with the Calloused skill might have all of their equipment cracked down to 0 AV, as well as a -3 or -4 penalty from a cleaved effect directly applied to themselves.
Animated Effect
In-game, the great magma crab has a unique "flaming" animated effect:
References
This information is reliable as of patch 2.0.201.54. |
- ↑
PopulationTables.xml
, population nameTier8CavePopulation
- ↑
EncounterTables.xml
, encountertable nameAsphalt Mines 8
- ↑
ObjectBlueprints.xml
, object nameGreat Magma Crab Claw
- ↑ 4.0 4.1
ObjectBlueprints.xml
, object nameGreat Magma Crab
- ↑
XRL.World.Effects.ShatterArmor
- ↑
XRL.World.Parts.Skill.Cudgel_ShatteringBlows
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