Slog of the Cloaca
Spoiler Warning: This article contains spoilers regarding Golgotha. Proceed at your own discretion. |
Level: 17 | |
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Acid Res: 100 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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Q |
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ID?
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GolgothaSlog |
Faction
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mollusks (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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crushing bands2d2 4/10003 x1(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Corpse Dropped
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corpse of Slog (100%) |
Experience?
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850 XP |
XP Tier
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3 |
Role
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Leader |
Extra info:
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Infobox data from game version 2.0.207.99
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A slug has grown too large for its anatomy to know what to do. Bubbles of stinking broth pop over breathing pores the size of elbows, and a fifth phase of trashlike matter leaks out its crusty mantle and down the sharp keel of its back. Where nature had the decency to end the body of the common slug in a muscular foot, Slog's tail is instead a sphincter-choked bilge hose that it uses to spew foul waterfunk about its surroundings.
Slog of the Cloaca, or Slog, is a unique legendary mollusk that resides within the Cloaca of Golgotha. The player can perform the water ritual with it using one dram of slime. 50 mollusk reputation can be spent in order to learn the Cloaca Surprise. However, Slog will not teach True Kin.
In combat, Slog has two main weapons: Its crushing bands and bilge sphincter.
The first two are physical natural weapons, with the sphincter considered as an off hand weapon with a base 15% chance to strike for 2d22-4 (Avg: 3) damage with a 25% chance of poison. For more information, visit Bilge Sphincter. Slog has very high strength, with +6 added to it from its Bilge Sphincter, so an attack from either will have 15PV.
To close the distance between it and its prey, either the player or the other non-mollusk denizens of Golgotha, Slog has a +50 movement speed boost when standing in liquid deep enough to swim in (1,000 drams before 2.0.200.0, and 200 drams after).
Slog is also able to spew liquid at any target 8 tiles away, including its own tile. The liquid spewed is what Slog is currently undulating on. Spewing splashes a 3x3 area centered around the target, forcing them to make a strength and agility save. If they fail, they will go prone and cause assorted affects depending on the liquid they fall on, which is the liquid that was spewed:
Liquid | Effect on Prone |
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black ooze | ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels) |
brown sludge | attempt to rust 3 metal items equipped or in the inventory with a 75% chance |
green goo | inflicts level 10 poisoned with 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails |
When Slog perishes, it is guaranteed to leave behind its slog's corpse(favilink error!). This corpse can be butchered into a Slog's annunclus.
Tips
- It is often the case that the player will not run into Slog at all because of how wide open the zone is. It will also be attacking any visible sewage eels and jells, so with sufficient lighting it is possible to encounter Slog and run away without it giving pursuit if not provoked.
- Slog's ranged spew depends on what puddle it is currently standing on, and if it's standing on nothing, it will be unable to spew. Use this to your advantage.
- Slog is easily shut down by freezing due to cold based mutations or freeze grenades.
- sower's seeds, which do not rust when exposed to brown sludge, can be used to bombard Slog as it heads towards pools of liquid, scattering the liquid and damaging Slog.
- Black goo is the most annoying to deal with, but if the player already has a sore throat, it doesn't do anything. However, if the player has stiff legs, they will get a sore throat in addition to it.
- Goo danger rating level (most dangerous to least dangerous)
- Black ooze (becomes least dangerous if already infected with glotrot)
- Brown sludge
- Green goo
Strategies for Befriending Slog
Slog does not have very high willpower, with a score of only 16. Slog's high level will make it harder to Proselytize since ideally the player character is less than level 18.
It can also be done through reputation, but the level difference makes it an expensive option if it is the character's first trip to Golgotha.
Getting the Surprise
Obtaining the recipe for the Cloaca Surprise from Slog requires +50 reputation with mollusks; since the player starts with -475 reputation, getting the Surprise requires a +525 reputation gain over the course of the game. Thankfully, the existence of the electric snail shell and the snail-encrusted item mod make this much easier than a standard faction. Snail shells provide +200 reputation and are easily obtainable by butchering electric snails, and the snail-encrusted item mod provides +250 reputation. If the player character has Two-headed, two shells make +400 reputation, bringing mollusk reputation to neutral (-75 rep) if unchanged from the starting reputation. The player can then water ritual Slog and give it secrets it is interested in.
If the player character has Tactful, the initial +125 bonus from the water ritual will automatically be enough for the player to ask for the Cloaca Surprise recipe. Otherwise, player characters must keep an eye out for secrets that mollusks are interested in and sultan history that involves mollusks.
You know why I'm here, Slog.
— learning the surprise |
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