0lam

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Spoiler Warning: This article contains spoilers regarding late-game secrets. Proceed at your own discretion.
0lam
0lam.png
Character

Ç

ID?Use this ID to Wish for 0lam

0lam

Faction

highly entropic beings (Loved100 Reputation)
mollusks (Liked50 Reputation)

Inventory
Inventory
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

1650 XP

XP Tier

13

Role

Unspecified


Extra info:
  • This creature is unique
  • Can perform the Water Ritual, and teaches their main faction's skill
  • Cannot be knocked prone
  • Weighs 201 lbs

Limbs* (Clam): * Excludes limbs granted via mutations
0lam

Bump, scars, and ridges crisscross the monstrous waveform shell from where the boundaries of dimensions ground against the interstitial space. A soft organ-thing lies inside, lit by the glimmers of Old Light flashing off the all-color nacre. Grooves across the shell mantle billow with the dust of ontoxanthellae, cross-dimensional symbiotes. Arrayed aside them are articles of other places, a pan-dimensional inventory stocked by an entropic broker.

Perfect

0lam is a legendary giant clam and highly entropic being which resides in a pocket dimension called Tzimtzlum.

It sells fifteen items (non-restocking), each with a uniformly random tier and a 75% chance to generate extradimensional, as well as the unique and remarkably expensive artifact Otherpearl.[1][2] 0lam is the only highly entropic being which can perform the water ritual, requiring one dram of warm static. Highly entropic beings accept all secrets and gossip and provide random secrets.

Combat

0lam possesses the mutation Ley Shifting, which it activates when a hostile creature approaches within two tiles. When damaged, 0lam defends itself by summoning extradimensional hunters from nearby giant clams:

0lam opens wide, and the nacre inside its shell glimmers with unseen light.

You sense psychic presences foreign to this place and time.

0lam summons three extradimensional hunters when first damaged, and summons an additional 1-3 extradimensional hunters every 150-200 turns until the player kills it, leaves Tzimtzlum, or dies.[3] Each extradimensional hunter has a 50% chance to be a cult hunter; this is chosen independently for each hunter, so hunters from different cults can spawn together in a single summoning.

Like any other merchant, 0lam will equip items it is carrying if it lacks an item in that slot. If an extradimensional item which provides a mutation is equipped this way, 0lam will gain access to that mutation boosted by its ego of 14-27. [1] Temporal Fugue clones created this way will summon extradimensional hunters when damaged as noted above.

Trivia

Caution: This section contains unverified speculation and should not be considered canonical.
  • 0lam's name may be derived from the Hebrew עולם (ʿolam), which can mean, among other things, "nature," "existence," "world," or "eternity."[4] It may also be related to the concept of ʿolamot[5] in Kabbalah.

References

This information is reliable as of patch 2.0.203.31.
  1. 1.0 1.1 ObjectBlueprints.xml, object name 0lam
  2. XRL.World.Parts.ExtradimensionalInventory
  3. XRL.World.Parts.ExtradimensionalHunterSummoner
  4. https://www.sefaria.org/Jastrow%2C_%D7%A2%D7%95%D6%B9%D7%9C%D6%B8%D7%9D.1?lang=bi&with=all&lang2=en
  5. https://en.wikipedia.org/wiki/Four_Worlds