Nanopneumatic jackhammer

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nanopneumatic jackhammer
4/7
PV/Max PV
♥
2d4
average: 5range: 2-8
$
40.00
Commerce Value
15
lbs.
Weight
Complexity

2

Tier

2

<123>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Skill Used

Cudgel

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

cudgel, melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Nanopneumatic Jackhammer

Uses Slots

Hand, Hand, Back

Spawns in

MeleeWeapons
Items

Extra Info:
nanopneumatic jackhammer

A colossal jackhammer.

Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit)

Perfect

A nanopneumatic jackhammer is an artifact that assists the player in destroying walls and other structural objects. It occupies both hand slots and the back slot when equipped.

The nanopneumatic jackhammer requires an energy cell or some other form of power to function. When powered and equipped, the jackhammer has a penetration bonus of 24 against walls, and will deal 1/4 of its target's total HP in damage with each successful attack. Each attack made with the jackhammer will drain 1 charge.[1]

Equipping the nanopneumatic jackhammer grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.

Powered or not, the nanopneumatic jackhammer also functions as a Cudgel weapon, dealing ♥2d42-8 (Avg: 5) damage with a PV cap of 7.[2] Note that the PV for a powered jackhammer versus a structural object is separate from this PV, which is used when attacking creatures or when attacking walls with an unpowered jackhammer.

References

  1. XRL.World.Parts.Drill
  2. ObjectBlueprints.xml