Vibro blade

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vibro blade
Adaptive PV
(Vibro)
♥
1d10
average: 5.5range: 1-10
$
300.00
Commerce Value
2
lbs.
Weight
PV (Unpowered)

4/4

Charge per Use

100 Fidget cell: 25 usesSolar cell: 25 usesLead-acid cell: 40 usesCombustion cell: 60 usesChem cell: 100 usesThermoelectric cell: 400 usesBiodynamic cell: 600 usesNuclear cell: 1000 usesAntimatter cell: 2000 usesMecha power core: 5000 uses

Charge Used For

Adaptive Penetration

Complexity

5

Tier

5

<0015>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Long Blade

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

longblade, blade, melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Vibro Blade

Spawns in

Items
MeleeWeapons

Extra Info:
vibro blade

A long, matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way.

Weapon Class: Long Blades (increased penetration on critical hit)
When charged, this weapon's penetration value is equal to the defender's armor value.

Perfect


The vibro blade is a vibro long sword whose damage output is equivalent to a folded carbide long sword. Like all vibro weapons, when powered, the PV of its strikes will match the target's ♦AV, guaranteeing a 99.2% chance of at least one penetration. For the technical math behind this, see Vibro weapon#Penetration Chances. Each strike consumes 100 units of charge.

Warden Yrame will always spawn equipped with a fully charged vibro blade.[1]

References

  1. ObjectBlueprints.xml, blueprint Warden Yrame