Pneumatic pistons
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pneumatic pistons
8 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
PneumaticPistons |
Spawns in
|
|
Infobox data from game version 2.0.207.72
|
Cybernetic Info
License point cost
|
2 |
---|---|
Slots
|
Feet |
Destroyed when removed
|
No |
pneumatic pistons is a lower cost feet-exclusive cybernetic implant which improves the user's Jump range by 4, allowing for jumps of up to 6 tiles at a time. Jumps can be performed in any direction including diagonally provided there aren't any same-phase creatures or occluding objects in the way. Pools of liquid and non-occluding objects such as
low walls do not share this restriction.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Low cost allows for easy installation without much impact on the user's abitly to install additional implants.
- Excellent repositioning tool.
- Can jump away even while engaged in melee-combat unlike a
pentaceps enhanced
Charge.
Disadvantages
- Generally made irrelevant by a properly supported
high-fidelity matter recompositer or other movement tools.
- Jump's cooldown is fairly long without high willpower, potentially limiting overall use.
- Requires that the user is capable of jumping in order to actually do anything.
Tips
- Can be used along with
penetrating radar and some sort of phasing such as
shade oil injectors in order to jump long distances through walls and hostile creatures.
- Can be used with the
Juke skill to easily escape danger while completely surrounded.
- Often makes navigating the lower-strata of the
Asphalt Mines easier due to enabling jumps over large pools of
lava.
- The bonus stacks with other jump-boosting effects such as from the
Wings mutation or
rocket skates.