Properties
Aside from standard qualities like damage and weight, items, objects, and creatures can have physical or metaphysical properties that affect how they behave and how other items interact with them.
Metal
Metal items can  rust, be magnetized, and be pulled by  pulsed field magnets. Creatures can be metallic as well. This means their entire body becomes pulled if magnetic pulsed, and will refuse to properly function if rusted.  Metal items (but not creatures) cannot be set on fire.[1]
pulsed field magnets. Creatures can be metallic as well. This means their entire body becomes pulled if magnetic pulsed, and will refuse to properly function if rusted.  Metal items (but not creatures) cannot be set on fire.[1]
For modding purposes, this property corresponds to the Metal object part.
Organic
A thing that is organic[2]:
- cannot safely contain  acid[3] acid[3]
- can be healed by  convalessence[4] convalessence[4]
- turns to  ashes when destroyed by fire or light damage[5] ashes when destroyed by fire or light damage[5]
- is vulnerable to a  thirst thistle's thirsting effect[6] thirst thistle's thirsting effect[6]
Cannot be removed once equipped
Items with this property can't be unequipped normally by the player, but can be unequipped under other circumstances by the game, such as when they're destroyed.
For modding purposes, this property corresponds to the Cursed, CursedCybernetics, and NaturalEquipment object parts.
EMP Sensitive
This item will deactivate if hit by an EMP blast, usually from Electromagnetic Pulse or an EMP grenade.
For modding purposes, this property usually corresponds to having an IsEMPSensitive attribute of true on an appropriate object part. There are several such parts; refer to ObjectBlueprints.xml for examples. There is a generic base class that supports parts with involved conditional behavior, called IActivePart; see Modding:Active Parts for details. IsEMPSensitiveis a field on that class.
Some parts implement hardcoded EMP sensitivity because they do not use IActivePart. These include support parts for geomagnetic discs, night vision implants, mines, bombs, high-powered magnets, melee weapon elemental damage, walltraps, and conveyor belts.[7]
EMP-Sensitive Furniture
 Barathrum clock with Q Girl pendulum Barathrum clock with Q Girl pendulum
 ergo chair ergo chair
 grav chair grav chair
 hyperbiotic chair hyperbiotic chair
 reclamation cist reclamation cist
 torture chair torture chair
EMP-Sensitive Walls
EMP-Sensitive Melee Weapons
 Ari Ari
 ceremonial vibrokhopesh ceremonial vibrokhopesh
 force knife force knife
 gaslight chisel gaslight chisel
 gaslight flyssa gaslight flyssa
 gaslight kris gaslight kris
 maghammer maghammer
 nanopneumatic jackhammer nanopneumatic jackhammer
 prayer rod prayer rod
 Shayna Shayna
 steel butcher knife steel butcher knife
 stun rod stun rod
 syphon baton syphon baton
 vibro blade vibro blade
 vibro dagger vibro dagger
 Yal Yal
EMP-Sensitive Ranged Weapons
 arc cannon arc cannon
 arc winder arc winder
 blast cannon blast cannon
 blood-gradient hand vacuum blood-gradient hand vacuum
 chain laser chain laser
 di-thermo beam di-thermo beam
 eigenpistol eigenpistol
 eigenrifle eigenrifle
 electrobow electrobow
 freeze ray freeze ray
 geomagnetic disc geomagnetic disc
 grappling gun grappling gun
 hand rail hand rail
 high-voltage arc winder high-voltage arc winder
 hypertractor hypertractor
 laser pistol laser pistol
 laser rifle laser rifle
 light rail light rail
 linear cannon linear cannon
 longreach grappling gun longreach grappling gun
 normality gas pump normality gas pump
 nullray pistol nullray pistol
 phase cannon phase cannon
 point-defense drone point-defense drone
 psychal fleshgun psychal fleshgun
 space inverter space inverter
 spaser pistol spaser pistol
 spaser rifle spaser rifle
 turbow turbow
EMP-Sensitive Creatures
 anomaly extinguisher anomaly extinguisher
 baetyl baetyl
 baetyl cherub baetyl cherub
 blast cannon tinker blast cannon tinker
 boosterbot boosterbot
 CAP-N CAP-N
 chain laser emplacement chain laser emplacement
 chaingun turret chaingun turret
 chaingun turret tinker chaingun turret tinker
 chrome pyramid chrome pyramid
 chromeling chromeling
 cloneling cloneling
 conservator conservator
 crypt sitter crypt sitter
 dawning ape dawning ape
 decarbonizer decarbonizer
 diplomacy droid diplomacy droid
 drillbot drillbot
 dynamic turret tinker dynamic turret tinker
 E-Ros E-Ros
 Ebenshabat Ebenshabat
 eigenturret tinker eigenturret tinker
 fulcrete catapult fulcrete catapult
 galgal galgal
 Girsh Agolgot Girsh Agolgot
 Girsh Bethsaida Girsh Bethsaida
 Girsh Qas Girsh Qas
 Girsh Qon Girsh Qon
 Girsh Rermadon Girsh Rermadon
 Girsh Shug'ruith the Burrower Girsh Shug'ruith the Burrower
 Herododicus Herododicus
 important fish important fish
 infiltrator infiltrator
 interdictor interdictor
 laser turret laser turret
 laser turret tinker laser turret tinker
 leering stalker leering stalker
 low-light laser turret tinker low-light laser turret tinker
 Many Eyes Many Eyes
 mechanical baetyl cherub mechanical baetyl cherub
 mechanical robot cherub mechanical robot cherub
 mercurial mercurial
 microturret microturret
 miner Mk I miner Mk I
 miner Mk II miner Mk II
 miner Mk III miner Mk III
 musket turret musket turret
 NaN-N/A NaN-N/A
 phase cannon tinker phase cannon tinker
 plastronoid plastronoid
 plated chromeling plated chromeling
 pulsed field magnet pulsed field magnet
 reprogrammed scrap shoveler reprogrammed scrap shoveler
 rifle turret rifle turret
 rifle turret tinker rifle turret tinker
 robot cherub robot cherub
 rocket turret rocket turret
 rocket turret tinker rocket turret tinker
 Rodanis Y Rodanis Y
 saw-hander saw-hander
 scrap shoveler scrap shoveler
 Shem -1 Shem -1
 sparking baetyl sparking baetyl
 Starformed Ehalcodon Starformed Ehalcodon
 strip fly strip fly
 temple mecha mk Ia temple mecha mk Ia
 temple mecha mk Ib temple mecha mk Ib
 temple mecha mk II temple mecha mk II
 traipsing mortar traipsing mortar
 unplanished godhed unplanished godhed
 urn duster urn duster
 Vivira Vivira
 Warden 1-FF, reprogrammed conservator Warden 1-FF, reprogrammed conservator
 waydroid waydroid
Other EMP-Sensitive Equipment/Objects
 3D cobblers 3D cobblers
 advanced toolkit advanced toolkit
 anti-gravity boots anti-gravity boots
 antimatter cell antimatter cell
 arcwyrk arcwyrk
 basic toolkit basic toolkit
 becoming nook becoming nook
 Bethesda Susa recoiler Bethesda Susa recoiler
 bio-scanning bracelet bio-scanning bracelet
 biodynamic cell biodynamic cell
 biodynamic power plant biodynamic power plant
 black mote black mote
 brass foaminator brass foaminator
 broadcast power station broadcast power station
 chem cell chem cell
 chiral rings chiral rings
 chrome idol chrome idol
 chromeling signal relay chromeling signal relay
 combustion cell combustion cell
 compass bracelet compass bracelet
- -conveyor belt
 conveyor drive unit conveyor drive unit
 crystalline halo crystalline halo
 Dagasha's spur Dagasha's spur
 dazzle cheek dazzle cheek
 displacer bracelet displacer bracelet
 electric crematorium electric crematorium
 electric generator electric generator
 electrodicus electrodicus
 Ezra recoiler Ezra recoiler
 fidget cell fidget cell
 flux gauge flux gauge
 food processor food processor
 force bracelet force bracelet
 force projector force projector
 fusion power station fusion power station
 fusion pumping station fusion pumping station
 ganglionic teleprojector ganglionic teleprojector
 gas burner gas burner
 gas tumbler gas tumbler
 gate gate
 glass furnace glass furnace
- Lua error in Module:Favilink_Utility at line 46: There was more than one result with the name Glass Printer!.
- Lua error in Module:Favilink_Utility at line 46: There was more than one result with the name Glass Printer!.
 Golgotha recoiler Golgotha recoiler
 Graftek Graftek
 Grit Gate recoiler Grit Gate recoiler
 gyrocopter backpack gyrocopter backpack
 high-energy thermo cask high-energy thermo cask
 high-powered magnet high-powered magnet
 high-voltage power line high-voltage power line
 hologram bracelet hologram bracelet
 hydraulic brass foaminator hydraulic brass foaminator
 hydraulic irrigator hydraulic irrigator
 hydraulic press hydraulic press
 hydraulic turbine hydraulic turbine
 hyperbiotic bed hyperbiotic bed
 induction charging station induction charging station
 industrial fan industrial fan
 Joppa recoiler Joppa recoiler
 Kah's loop Kah's loop
 kiln kiln
 Kyakukya recoiler Kyakukya recoiler
 lathe lathe
 lead-acid cell lead-acid cell
 leyline puppeteers leyline puppeteers
 life loop life loop
 liquid-cooled unicomputer liquid-cooled unicomputer
 loudspeaker loudspeaker
 magnetic bottle magnetic bottle
 magnetized boots magnetized boots
 mecha power core mecha power core
 medassist module medassist module
 mercurial cloak mercurial cloak
 micromanipulator array micromanipulator array
 millstone millstone
 mindrone mindrone
 motorized treads motorized treads
 Nacham's ribbon Nacham's ribbon
 nano-neuro animator nano-neuro animator
 navigation system navigation system
 night vision night vision
 night-sight interpolators night-sight interpolators
 night-vision goggles night-vision goggles
 ninefold boots ninefold boots
 norm core mk I norm core mk I
 norm core mk II norm core mk II
 norm core mk III norm core mk III
 normality gas normality gas
 nuclear cell nuclear cell
 onboard recoiler onboard recoiler
 ontological anchor ontological anchor
 Otherpearl Otherpearl
 palladium mesh tabard palladium mesh tabard
 penetrating radar penetrating radar
 pickaxe pickaxe
 plastifer chem vest plastifer chem vest
 power line power line
 powered armillary sphere powered armillary sphere
 powered exoskeleton powered exoskeleton
Reality Distortion Based
Capabilities that are reality distortion based are subject to being interfered with by normality.
On items, this property usually corresponds to having an IsRealityDistortionBased attribute of true on an appropriate object part. This is another configuration point provided by IActivePart; see Modding:Active Parts for details.
Some mutation parts can also be configured for this property, using fields called either IsRealityDistortionBased or RealityDistortionBased.  There is no way to change these fields via Mutations.xml, so this is only manipulable by scripting mods.
Occluding
Occluding objects are objects that block a character's field of view. Objects that are occluding also block non-seeping gases from passing through their tile. In terms of AI, even though the enemy knows their target is behind an occluding object, and the object does not block bullets, they will still refuse to fire until they are able to see their target again. Occluding items can also prevent NPCs from witnessing the player stealing an object. The most common class of objects that occlude light are walls (including closed doors and vents). Other occluding objects are shown below.[8]
Occluding Plants and Fungi
Occluding Statues and Monuments
Occluding Objects
Non-plant, non-statue, non-wall
objects that are occluding.
Non-Occluding Walls
Most walls are occluding, but the
following are exceptions to that rule:
| Object | 
|---|
|  chrome plaque | 
|  debris | 
|  hyperconductive labyrinthite | 
|  pilaster | 
|  vacuum edge glass | 
|  glass wall | 
|  holographic sandstone | 
|  low wall | 
|  rubble | 
|  scintillating glass wall | 
|  tetraxenonoglass wall | 
Occluding Holograms
Surprisingly, although holographic,
these objects are occluding.
References
- ↑  XRL.World.Parts.Metal, methodMakeNonflammable
- ↑ For modding purposes, “organic” means having an Inorganicinteger property set to 0, rather than 1.
- ↑  XRL.Liquids.LiquidAcid, methodSafeContainer
- ↑  XRL.Liquids.LiquidConvalessence, methodGetHealingLocationValue
- ↑  XRL.World.Parts.BurnToAshesIfOrganic
- ↑  XRL.World.Parts.ThirstOnHit
- ↑ Most of these special cases can be found by searching the codebase for "IsEMPed", an IComponent method used for less conventional EMP status checking.
- ↑ Occlusion can be set on an object by adding Occluding="true"in the object'sRenderpart.
| 
 | |||||||||||






















































































