Dynamic turret tinker
Level: 29 | |
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Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
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6 |
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ID?
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Random Turret Tinker |
Faction
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robots (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Mutations
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|
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Mutations
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Experience?
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725 XP |
XP Tier
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5 |
Role
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Summoner |
Spawns in
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Extra info:
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Infobox data from game version 2.0.207.72
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Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a pair of chrome pistons toward its final purpose.
The dynamic turret tinker is a turret tinker that creates randomly-generated missile weapon turrets and supplies them with the ammo that they require to function, such as energy cells, grenades, lead slugs, HE Missiles, or gourds full of blood.
The dynamic turret tinker itself is not capable of attacking, and relies completely on its generated turrets for both offense and defense.
A single dynamic turret tinker can generate up to 8 turrets, and those turrets can vary in weapon type. The turrets chosen will be created based on the difficulty of the current zone (the current zone tier).[1][2] The game will choose a random missile weapon with the same weapon tier as the current zone tier, with a small chance to choose a weapon of a lower or higher tier. It will then create a turret from that weapon. Most missile weapons are eligible to be created in turret form by the dynamic turret tinker. Generated turrets do not grant any XP when destroyed. Only the dynamic turret tinker grants experience when destroyed.
Possible Turrets by Tier
Because the dynamic turret tinker is a level 29 creature, it is far more likely to appear in higher-tier zones, and it is somewhat rare to encounter a dynamic turret tinker in a lower-tier zone where it would be capable of creating lower-tier turrets.
References
This information is reliable as of patch 2.0.201.58. |