Interdictor
| Level:  32  | |
| Attribute Range Mean Formula Attacker Level 1-34 800 XP Attacker Level 35-39 400 XP Attacker Level 40-44 80 XP Attacker Level 45+ 0 XP | |
| Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
|  Character  | 7 | 
|---|---|
|  ID?  | Interdictor | 
|  Faction  | robots (Loved100 Reputation) | 
|  Demeanor  | neutral | 
| Mutations | |
|  | |
| Mutations | |
|  Experience?  | 800 XP | 
|  XP Tier  | 6 | 
|  Role  | Skirmisher | 
|  Spawns in  | |
| Extra info: 
 
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| Infobox data from game version 2.0.207.72 | |
interdictors are robots that limit the movespeed of their targets using Interdiction instead of dealing damage.
Interdiction
Interdiction is a mental mutation that selects a hostile creature within the user's line of sight and within 10 tiles and inflicts them with Interdicted, giving the target a 10 Movement Speed penalty. This cannot be used if the interdictor is Pulsed. Interdiction is an omniphase effect.
When a creature is a target for Interdiction, a blue line will be drawn from the interdictor to the target. The message "(user) locks on to (target)." also displays. The 10 tile range is only used when initially selecting a target; if the target moves further than 10 tiles away from the user, it will not break interdiction. Moving out of line of sight, however, will break the interdiction lock.



























































































