Miner Mk II
Level: 19 | |
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Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
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4 |
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ID?
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Miner Mk II |
Faction
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robots (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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|
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Inventory
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x1-2(4%) | |
Mutations
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Mutations
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Experience?
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475 XP |
XP Tier
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3 |
Role
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Summoner |
Spawns in
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Extra info:
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Infobox data from game version 2.0.207.72
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Miner Mk IIs are quadrupedal robots that wander around a zone and lay mines. There are many different subtypes of miners which are named, classified, and colored based on what kind of mine they create. Miner Mk IIs create mines based on mark II grenades, as if using the skill Lay Mine / Set Bomb.[1] They can be found in the ruins, as well as in tier 4-6 caves and ruins.[2]
When not in combat, miners wander randomly across a zone without taking any other actions. Upon spotting a creature they are hostile towards, miners will designate a random cell to lay a mine in, walk to it, then lay a mine. Miners are limited to having 15 active mines in a zone at any given time, and must wait 5-10 turns between laying mines.[1]
Laid Mines
Mines are automatically hidden and invisible to the player upon creation. Succeeding on an Intelligence check of difficulty 18[1] when walking adjacent to the mk II mine reveals it. This is separate from identifying the mine.
The formula for the chance to spot a hidden mine laid by a miner Mk II is: [1] [3]