Miner Mk II

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miner Mk II
Miner mk ii.png
Character

4

ID?Use this ID to Wish for miner Mk II

Miner Mk II

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Gender

female

Inventory
Inventory
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

475 XP

XP Tier

3

Role

Summoner

Spawns in

Ruins_Creatures


Extra info:

Limbs* (QuadrupedalRobot): * Excludes limbs granted via mutations
miner Mk II

Stilt pistons fire in alternating quatro and tote the miner and her mines in esoteric patterns across the ground. When her topographic instincts are sated, a hatch opens and she lays her explosive egg.

Perfect

Miner Mk IIs are quadrupedal robots that wander around a zone and lay mines. There are many different subtypes of miners which are named, classified, and colored based on what kind of mine they create. Miner Mk IIs create mines based on mark II grenades, as if using the skill Lay Mine / Set Bomb.[1] They can be found in the ruins, as well as in tier 4-6 caves and ruins.[2]

When not in combat, miners wander randomly across a zone without taking any other actions. Upon spotting a creature they are hostile towards, miners will designate a random cell to lay a mine in, walk to it, then lay a mine. Miners are limited to having 15 active mines in a zone at any given time, and must wait 5-10 turns between laying mines.[1]

Laid Mines

Mines are automatically hidden and invisible to the player upon creation. Succeeding on an Intelligence check of difficulty 18[1] when walking adjacent to the mk II mine reveals it. This is separate from identifying the mine.

The formula for the chance to spot a hidden mine laid by a miner Mk II is: [1] [3]

References

  1. 1.0 1.1 1.2 1.3 XRL.World.Parts.Miner
  2. PopulationTables.xml
  3. XRL.World.Parts.Hidden