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This page describes the property of being robotic, or a "robot". For a more general usage of the term, see Robot (disambiguation).
Disambiguation This page describes the property of being robotic, or a "robot". For a more general usage of the term, see Robot (disambiguation).

Robotic creatures, or simply "robots", possess a wide range of traits and characteristics that distinguish them from non-robotic creatures; principle among these are that robotic creatures are made of metal, are inorganic, and lack psionically accessible minds.

While all creatures belonging to the robots faction are robotic, not all robotic creatures belong to the robots faction, and the two should not be confused.

Properties of Robotic Creatures

Mechanical Creatures

An example of a mechanical Mehmet.

Every creature in the game has a 1 in 20,000[14] chance to spawn mechanical, unless the creature is normally robotic. This will change the creature's main color to chrome and will grant them nearly all of the usual properties of robotic creatures. Mechanical creatures will not drop corpses if their non-mechanical versions normally do. Additionally, mechanical creatures will have the following appended to their descriptions:[19]

There is a low, persistent hum emanating outward.


This information is reliable as of patch
  1. XRL.World.Parts.Robot, method HandleEvent(IsMutantEvent)
  2. XRL.World.Parts.Robot, method HandleEvent(GetMutationTermEvent)
  3. XRL.World.Parts.Metal
  4. 4.0 4.1 4.2 4.3 4.4 XRL.World.Parts.Robot, method FireEvent
  5. XRL.World.Parts.Robot, method HandleEvent(GetScanTypeEvent)
  6. XRL.World.Parts.Robot, method HandleEvent(RespiresEvent)
  7. XRL.World.Parts.Robot, method HandleEvent(BeforeApplyDamageEvent)
  8. XRL.World.Parts.Robot, method HandleEvent(IEffectCheckEvent)
  9. XRL.World.Parts.MentalShield, method HandleEvent(IEffectCheckEvent)
  10. XRL.World.Parts.MentalShield, method HandleEvent(CanReceiveTelepathyEvent)
  11. XRL.World.Parts.Skill.Persuasion_RebukeRobot
  12. XRL.World.Parts.Teleprojector
  13. XRL.World.Parts.Robot, method HandleEvent(BeforeDeathRemovalEvent)
  14. 14.0 14.1 14.2 14.3 14.4 14.5 ObjectBlueprints.xml
  15. XRL.World.Parts.Cybernetics2ElectromagneticSensor
  16. XRL.World.Effects.Asleep
  17. XRL.World.Parts.Graftek
  18. XRL.World.Capabilities.Cloning, method CanBeCloned
  19. XRL.World.Parts.Roboticized