Boosterbot
Jump to navigation
Jump to search
boosterbot
Level: 25 | |
Attribute Range Mean Formula Attacker Level 1-29 625 XP Attacker Level 30-34 312 XP Attacker Level 35-39 62 XP Attacker Level 40+ 0 XP | |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
4 |
---|---|
ID?
|
Boosterbot |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
x1(100%) \helpful hand1d3 4/1004 x2(100%)x1(4%) Item from Injectors x1d2+2(100%)![]() | |
Mutations
|
|
| |
Mutations
| |
Experience?
|
625 XP |
XP Tier
|
5 |
Role
|
Controller |
Extra info:
| |
Infobox data from game version 2.0.204.52
|
boosterbot
This ancient medical robot is shaped like a squat, friendly dwarf, with their painted features long worn away to swaths of pitted metal. They reach a helpful arm out, holding a stubby booster injector, ready to cheerfully cleanse the world of all its varied disease.
Boosterbots attack by shooting tonics and empty injectors. Their
booster gun requires them to skip two turns after firing. In addition to the listed items, boosterbots spawn with several random tonics to be used as ammo, but these don't drop on death. However, if the robot is made non-hostile, they can be traded for.