Anti-gravity boots
Charge per Use
|
3 |
---|---|
Charge Used For
|
Flight |
Complexity
|
5 |
Tier
|
7 |
<00047> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Anti-Gravity Boots |
Worn On
|
Feet |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.204.52
|
Ur-metal strips on the soles are magnetized by bosonic coils, producing a continuous ribbon of negative-mass bubbles that repel the wearer upward.
As the most effective flight-providing artifact, anti-gravity boots provide perfect flight mobility, and will never cause the user to crash to the ground outside of combat while powered. During combat, if using the Swoop ability, there is an 18% chance that the wearer of anti-gravity boots will fall to the ground.[1] The boots consume power constantly each turn while flying.
One notable drawback of the anti-gravity boots when compared to the gyrocopter backpack or
mechanical wings is that the anti-gravity boots are vulnerable to electromagnetic pulses and normality effects.
References
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This information is reliable as of patch 2.0.201.49. |
- ↑
XRL.World.Capabilities.Flight
|