Night vision (implant)
Jump to navigation
Jump to search
This article is about the true kin implant. For the mutation, see Night Vision. |
night vision
0 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
NightVision |
Spawns in
|
|
Extra Info: | |
Infobox data from game version 2.0.207.72
|
[Implant] - night vision
Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
You gain the ability to see in the dark.
Target body parts: Face
License points: 2
Only compatible with True Kin genotypes
Night vision works much like night-vision goggles, granting a toggleable ability to see into dark areas in a 40-tile radius. This will also cause everything to appear green-colored, unless the "disable full-screen color effects" option is set.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Frees up a hand slot which would be taken up by a torch or glowsphere in the early game.
- Available at start for True Kin regardless of starting arcology
- Much larger radius than most light sources
- Not carrying a light source grants the player some measure of stealth (most creatures can detect enemies only about 10-20 tiles away in total darkness)
- Aids in long-distance ranged combat
Disadvantages
- Face implant slot competes for a lot of debatably more useful implants.
- The color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies.
Cybernetic Info
License point cost
|
2 |
---|---|
Slots
|
Face |
Destroyed when removed
|
No |