Magnetic bottle
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magnetic bottle
3 lbs. Weight | |
Max Volume
|
1 drams |
---|---|
Charge per Use
|
3 |
Charge Used For
|
NeutronFluxContainment |
Complexity
|
4 |
Tier
|
6 |
<0246> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
¿ |
ID?
|
Magnetic Bottle |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
As long as it's powered, a magnetic bottle allows you to safely store and transfer neutron flux. Neutron flux can be poured into it from any source, but a magnetic bottle can only pour neutron flux from it into a phial or leyline puppeteers. Attempting to pour into a non-suitable container will warn the player before confirming the action.
If the bottle becomes unpowered while neutron flux is in it, the player will be interrupted with a popup and it must be re-powered or else it will explode. If it gets hit with EMP while neutron flux is in it, it will instantly explode. Adding the Electromagnetically-shielded mod will avoid this.