Parabolic muscular subroutine

parabolic muscular subroutine
$
120.00
Commerce Value
0
lbs.
Weight
Complexity

3

Character

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ParabolicMuscularSubroutine

Spawns in

Items

[Implant] - parabolic muscular subroutine

Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.

Your throw range is increased by 2.
When you throw something at a target inside your throw range, your throwing accuracy is 100%.

Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

2

Slots

Arm

Destroyed when removed

No

parabolic muscular subroutine is a lower cost arm-exclusive cybernetic which improves the user's throwing range by 2 tiles as well as reducing their aim variance while throwing items to 0, resulting in perfectly accurate throws within the user's throw range.

The bonuses of the implant also apply to extra throwing slots, such as ones granted by grafted mirror arms. While most obviously synergistic with grenades and other throwing weapons, all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , allowing the user throw dangerous items such as phials full of neutron flux or lava without risk of one going wayward and missing the intended target.

Contrary to the description and unlike certain other implants such as phase-adaptive scope, parabolic muscular subroutine does not require a physical target in order to function. Allowing the user to accurately throw grenades and other items at literally any tile within their throwing range.

While not directly stated in the description, certain thrown weapons such as geomagnetic disc which take the target's ○DV into account while calculating hit chance, receive a +2 modifier to successfully connecting, leading to a notable increase to the overall damage output and reliability of such weapons.

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Makes grenades and other thrown weapons much safer and more consistent to use.
  • Can give low-agility characters an accurate source of ranged damage.
  • Low cost allows for easy installation without much impact on the user's ability to install other implants.

Disadvantages

  • A character with higher-Agility and the  Deft Throwing skill can somewhat approximate most of the implant's effects.
  • Very limited utility without specific items or cybernetics.
  • Throwing builds are often dependent upon the  Tinkering skill tree and finding bits, possibly limiting early-game damage potential without careful planning and investment.

Tips

  • The +2 to hit bonus on some thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown  geomagnetic disc improving the item's effectiveness, especially against multiple targets.
  • Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as Schemasoft (low-tier).
  • The ability to accurately throw to any tile can allow the user to easily place grenades or other items in advantageous positions, such as a tile in the middle of a group of hostile creatures.