quatravolt glider
Character

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ID?Use this ID to Wish for quatravolt glider

Quatravolt Glider

Faction

fish (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Skills
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

800 XP

XP Tier

6

Role

Brute

Spawns in

PalladiumReef_Creatures


Extra info:
  • Cannot be knocked prone
  • Weighs 201 lbs

Limbs* (Fish): * Excludes limbs granted via mutations
quatravolt glider

Its body is a clotted, finned cord that hovers and strums the air with magnetic force. Barbels crack out of its mouth then sizzle and fry its saliva.

Perfect

A quatravolt glider is a land-walking fish primarily found in the Palladium Reef and Lake Hinnom. It possesses the Electrical Generation and Temporal Fugue mutations at high levels and will activate them at close range. Additionally, a quatravolt glider's bite deals ♥4d44-16 (Avg: 10) electric damage but zero physical damage. Its electric resistance stat of 300 completely protects it from friendly fire by its copies.

The Palladium Reef and Lake Hinnom are covered in wide bodies of water, palladium struts, and coral polyps, all of which conduct discharged electricity.

Tips

This section is opinion-based. Your mileage may vary.
  • With its four Temporal Fugue copies active, one quatravolt can potentially deal  110d4110-440 (Avg: 275) electric damage in a single round. For this reason, it is highly recommended to either kill them at range or have a high electric resistance.
    • Sprinting away or backing into a narrow hallway will allow you to avoid being ganged up on. The copies will disappear after 26 rounds, so simply staying away from the clones until then will significantly reduce their threat.
    • They are incapable of harming anything with complete electric resistance. Mind the sources of  plasma in the Palladium Reef, however, as being coated in plasma will shred several resistances.
    • Beware of gliders hidden among palladium struts.
  • After one uses discharge, it will be far less threatening for a while, as it must build electricity back up before discharging will deal significant damage again.
    • In narrow spaces, this can be exploited by using low-charge quatravolts as a physical barrier between the player character and the copies that still have charge built up.
    • An EMP can often cause it to discharge early.