Twinning lamprey

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twinning lamprey
Twinning lamprey.png
Character

α

ID?Use this ID to Wish for twinning lamprey

Twinning Lamprey

Faction

fish (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

450 XP

XP Tier

3

Role

Controller


Extra info:

Limbs* (Worm): * Excludes limbs granted via mutations
twinning lamprey

A ribbon of scaleless tissue quivers in suspension beyond a mouth ringed with repeating triangle teeth. It extrudes a double through the mirrored planes of reality.

Perfect

The twinning lamprey is a creature that spawns in pairs, and has a special ability to respawn a new, fully-healed copy of itself unless both copies are killed in the same turn.

The lamprey's \psychic bite is similar to a psionic weapon - it is defended by the target's MA instead of the target's AV. This can make the lamprey's attacks more dangerous to characters with low willpower.

Weaknesses

  • Normality gas and other reality-stabilization effects will prevent a twinning lamprey from respawning its clone.
  • Action prevention effects, such as frozen, stunned, or asleep, will temporarily prevent a twinning lamprey from respawning its clone.

Strategies

This section is opinion-based. Your mileage may vary.
  • Attacks that can hit and kill both lampreys simultaneously are preferred, such as using grenades, piercing/spraying missile weapons like the Eigenrifle.pngeigenrifle or Flamethrower.pngflamethrower, or area damage effects like Freezing Ray/Flaming Ray.
  • If you're having trouble killing both at once, try weakening each of the lampreys before attempting to kill them both in the same turn.
  • To improve the chances of killing both, you might consider leading the lampreys down a narrow hallway or confining them in a smaller space before attacking.
  • If you have very high quickness you may be able to attack each twinning lamprey separately and still destroy them before their end-of-turn respawn.