Wild-eyed water merchant

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wild-eyed water merchant
Wildeyed water merchant.png
Character

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ID?Use this ID to Wish for wild-eyed water merchant

Wild Water Merchant

Faction

grazing hedonists (Loved100 Reputation)
Children of Mamon (Loved100 Reputation)

Demeanor

neutral

Gender

male

Inventory
Inventory
Corpse Dropped

human corpse (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

275 XP

XP Tier

2

Role

NPC


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
wild-eyed water merchant

Bright glints in the rapture-stapled eyes of an anemic water merchant give you sudden pause. He is appareled in a patchwork of cloak shreds, and despite the lake of sweat settled on the oily sediment of his skin, his mouth is parched in fissures after days of refusing to drink the very life water he peddles. Improbably, his countenance still manages a hue of glee, glistening in the fire of a secret unshared.

Perfect

The wild-eyed water merchant is a unique member of the grazing hedonists and Children of Mamon factions. He is a crazed human "merchant".

Character

The wild-eyed water merchant is a member of the Children of Mamon, and preaches their beliefs to those who will listen. He claims to possess a "cloven mind", and tells the player that they and him are "nothing, the most insignificant afterthoughts of an amaranthine shade". He seeks to reach the "amaranthine dream", "the heights within ourselves we might yet reach", which he believes can be achieved with the help of Mamon Souldrinker. He claims the "dream" is within "all of us -- shades of our elder selves" and says "within each man, a goat. Within each goat, a man!"

Location

The wild-eyed water merchant can always be found by following the river north of Kyakukya on an eastwardly course. Eventually, the player will come upon a zone where the river is tainted with blood, and where smoke can be seen emanating from one side of the screen. The wild-eyed watervine merchant will be found in this zone, and Mamon Souldrinker's village lair can be found in the next zone, in the direction of the smoke.[1][2]

Wares

The wild-eyed water merchant is notable for carrying a large quantity of severed limbs on his person. He will always stock 10-12 random severed limbs from members of the goatfolk faction. He is intended to carry 10-12 limbs from members of the Naphtaali tribe as well, but as of 208.21 this is bugged and he will not. Additionally, he will carry 8 canteens, each filled with 1d65-10-64 (Avg: 32) drams of blood, and a special cybernetics credit wedge 2¢ that is significantly cheaper than normal. The wild-eyed water merchant does not restock.[3][4]

The wild-eyed water merchant sells all of his wares at a minimum of 40 commerce value, after which the normal trade multiplier applies. This means, among other things, that the severed limbs he sells will be significantly more expensive, as they are usually worth only a small fraction of a dram.

Combat

The wild-eyed water merchant, due to his dual faction membership, will be neutral to the player by default, but will become hostile if the player attacks him or any fellow faction members within view of him.

Equipment

The wild-eyed water merchant always comes equipped with a walking stick, which he will utilize in melee combat. Additionally, he will always be wearing a patchwork coat and a pair of leather moccasins.[4]

Conversations

Subpage: Wild-eyed water merchant/Conversations

Trivia

The wild-eyed water merchant was previously known as the wild-eyed watervine merchant and had a different description, as well as shared the same sprite as watervine farmers. This old description was the following:

"As you approach this still figure you catch sight of his coat, sewn from frayed, varicolored patches. This man is filthy and wild-eyed. His mouth twists into a delirious grin when he notices you; judging by that aspect of glee and eagerness, he seems to believe that he alone is privy to some cardinal knowledge, which will surely enlighten you once he deigns to share it."

References

This information is reliable as of patch 2.0.208.21.
  1. XRL.World.WorldBuilders.JoppaWorldBuilder, method AddMamonVillage
  2. EncounterTables.xml, encountertable name Razed Goatfolk Village
  3. XRL.World.Parts.BodyPartInventory
  4. 4.0 4.1 ObjectBlueprints.xml, object name Wild Water Merchant