Gelatinous wedge

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gelatinous wedge
Gelatinous wedge.png
Level:
13
toggle detailed stats
ST:
28
Strength: 28range: 23-34
AG:
5
Agility: 5range: 4-7
QN:
100
Quickness: 100
TO:
17
Toughness: 17range: 15-19
WI:
0
Willpower: 0
MS:
100
Movespeed: 100
IN:
1
Intelligence: 1
EG:
0
Ego: 0
MA:
0
toggle detailed stats
ST:
28
Strength: 28range: 23-34
AG:
5
Agility: 5range: 4-7
QN:
100
Quickness: 100
TO:
17
Toughness: 17range: 15-19
WI:
0
Willpower: 0
MS:
100
Movespeed: 100
IN:
1
Intelligence: 1
EG:
0
Ego: 0
MA:
0
Acid
Res:
5
Elec
Res:
5
Cold
Res:
5
Heat
Res:
5
Character

J

ID?Use this ID to Wish for gelatinous wedge

Gelatinous Wedge

Faction

oozes (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

325 XP

XP Tier

2

Role

Tank


Extra info:

Limbs* (Ooze): * Excludes limbs granted via mutations
gelatinous wedge

Organic matter is liquefied by the agents of decay and pressurized by tight spaces into the shapes of prismatoids. Galvanized by a cousin-instinct to hunger, the gelatin entity now extrudes itself forward in wedge form.

Perfect

A gelatinous wedge is a tier 3 creature belonging to the oozes faction, and is typically found underground.

Gelatinous wedges attack by moving close to their target and engulfing them when the wedge is within an adjacent tile. While engulfing a target, a wedge will inhabit the same tile as the creature it is engulfing, and will remain completely stationary.[1] Engulfed creatures will suffer ♥2-6 damage every round[2][3] and will be unable to move; attempting to move will instead cause the creature to perform a melee attack against the wedge. Additionally, the creature will be unable to perform certain physical actions, such as Charge, Juke, and Jump.[4] Creatures who are being engulfed by a gelatinous wedge cannot be attacked by other creatures, and any attempting to do so will instead target the gelatinous wedge.

A gelatinous wedge will continue to engulf its target until either it or its victim dies. However, the victim can escape being engulfed prematurely through means such as Teleportation or becoming out-of-phase.

References

  1. XRL.World.Parts.EngulfingSedentary
  2. XRL.World.Parts.XRL.World.Parts.EngulfingDamage
  3. ObjectBlueprints.xml
  4. XRL.World.Parts.XRL.World.Effects.Engulfed