Dromad trader

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dromad trader
Dromad trader.png
Character

d

ID?Use this ID to Wish for dromad trader

DromadTrader1

Faction

dromad merchants (Loved100 Reputation)

Demeanor

neutral

Mutations
Mutations
Corpse Dropped

dromad corpse (100%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

375 XP

XP Tier

3

Role

Unspecified

Spawns in

Saltdunes_Creatures


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
dromad trader

A stoic, long-necked mancamel, this trader belongs to the race of mercantile desert-rovers who men call Dromad.

Perfect

Dromads are nomadic creatures that wander the world of Qud. They can be found just about anywhere in the world, from the player's starting village, to the deepest depths of the underground.

dromad traders are notable for their very large and diverse trade inventories.

Each dromad trader will generate with an associated tier, which is a number from 1 to 8 that is (with some exceptions) generally based on the zone tier in which the merchant appears. The merchant's tier controls the type and quantity of items that the merchant will stock.[1] The associated item tables can be found on the Tier-based merchant wares page.

Dromad Caravans

dromad traders almost always appear as part of a dromad caravan, which will include the trader along with 1-31-3 (Avg: 2) great saltbacks and 2-42-4 (Avg: 3) caravan guards.[2] The main exception to this rule is when the trader appears as a village merchant, in which case they will not appear with their usual caravan counterparts.[3]

Locations

Example dromad trader distribution from world generation.

Secret-based Locations

During world generation, 32 dromad traders will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone dromad traders will be only tier 1 merchants, regardless of the zone tier of the zone where they appear.[4]

The location of these pre-determined dromad traders can be learned by trading secrets during the Water Ritual.

Village Merchants

The player's starting village will always be guaranteed to have a tier 1 dromad trader. When starting in Joppa, this will be the uniquely-named merchant, Tam, dromad merchant.

All other procedurally generated villages in the world will have only a 30% chance to include a village merchant.[5] If present, that merchant will have an 80% chance of being a dromad trader (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the regional zone tier of their village.[6] For example, a dromad trader in a jungle village will have tier 3 trade goods taken from the Tier3Wares generation table.

Additional Locations

In addition to appearing on pre-determined surface zones or as village merchants, dromad traders can appear in dynamic encounters, including:[7][8][9][10][11]

Trade Wares

Each dromad trader will have a large collection of wares for trade, which are determined based on the dromad trader's tier.

You can view the tier-based tables for merchant wares on the Tier-based merchant wares page.

Trivia

Caution: This article or section contains unverified speculation and should not be considered canonical.
  • The name "Dromad" most likely comes from the word dromedary, the name for one-humped or "Arabian" camels. It may also be a portmanteau of the word nomad, meaning a person who wanders from place to place without a home.

References

This information is reliable as of patch 2.0.201.52.
  1. ObjectBlueprints.xml
  2. XRL.World.Parts.DromadCaravan
  3. XRL.World.ZoneBuilders.Village
  4. XRL.World.WorldBuilders.JoppaWorldBuilder, method BuildSecrets
  5. XRL.World.ZoneBuilders.Village, method BuildZone
  6. XRL.World.ZoneBuilders.Village, method generateMerchant
  7. PopulationTables.xml
  8. XRL.World.Parts.GuardSpawner
  9. XRL.World.Parts.HasGuards
  10. XRL.World.Parts.HasThralls
  11. XRL.World.ZoneBuilders.Village, method generateImmigrant