Population:Tier-based merchant wares
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This information is reliable as of patch 2.0.209.43. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.209.43. If this is no longer the current patch, you can help by updating it.
Tier-based merchant wares are used to generate the stock of various merchants, including the following:
- Tam, dromad merchant (Tier1Wares)[1]
- Mafeo (Tier2Wares)[1]
- Sixshrew (Tier5Wares)[1]
- dromad traders (all tiers)[1]
GeneralMerchantWares
Item | Amount | Chance |
---|---|---|
canteen | 4 | 100 |
waterskin | 4 | 100 |
torch | 4 | 100 |
Tier1Wares
Item | Amount | Chance |
---|---|---|
GeneralMerchantWares | 1 | 100 |
Food 1 | 5-75-7 (Avg: 6) | 100 |
Junk 1 | 5-75-7 (Avg: 6) | 100 |
Junk 2 | 5-75-7 (Avg: 6) | 100 |
Junk 3 | 5-75-7 (Avg: 6) | 100 |
Ammo 1 | 5-75-7 (Avg: 6) | 100 |
Ammo 2 | 5-75-7 (Avg: 6) | 100 |
copper nugget | 0-20-2 (Avg: 1) | 100 |
wooden buckler | 1 | 100 |
musket | 1 | 100 |
bronze dagger | 1 | 100 |
bronze mace | 1 | 100 |
hand axe | 1 | 100 |
bronze long sword | 1 | 100 |
leather armor | 1 | 100 |
spectacles | 1 | 25 |
Tier2Wares
Item | Amount | Chance |
---|---|---|
GeneralMerchantWares | 1 | 100 |
Food 2 | 5-75-7 (Avg: 6) | 100 |
Junk 2 | 5-75-7 (Avg: 6) | 100 |
Junk 3 | 5-75-7 (Avg: 6) | 100 |
Junk 4 | 5-75-7 (Avg: 6) | 100 |
Ammo 1 | 2-72-7 (Avg: 4.5) | 100 |
Ammo 2 | 25-3725-37 (Avg: 31) | 100 |
Ammo 3 | 5-75-7 (Avg: 6) | 100 |
copper nugget | 0-20-2 (Avg: 1) | 100 |
Grit Gate recoiler | 1 | 100 |
spectacles | 1 | 100 |
Tier3Wares
Item | Amount | Chance |
---|---|---|
GeneralMerchantWares | 1 | 100 |
Food 3 | 5-75-7 (Avg: 6) | 100 |
Junk 3 | 5-75-7 (Avg: 6) | 100 |
Junk 4 | 5-75-7 (Avg: 6) | 100 |
Junk 5 | 5-75-7 (Avg: 6) | 100 |
Ammo 1 | 2-72-7 (Avg: 4.5) | 100 |
Ammo 2 | 25-3725-37 (Avg: 31) | 100 |
Ammo 3 | 3-53-5 (Avg: 4) | 100 |
Ammo 4 | 3-53-5 (Avg: 4) | 100 |
Tier4Wares
Item | Amount | Chance |
---|---|---|
GeneralMerchantWares | 1 | 100 |
Food 4 | 5-75-7 (Avg: 6) | 100 |
Junk 4 | 5-75-7 (Avg: 6) | 100 |
Junk 5 | 5-75-7 (Avg: 6) | 100 |
Junk 6 | 5-75-7 (Avg: 6) | 100 |
Ammo 1 | 2-72-7 (Avg: 4.5) | 100 |
Ammo 2 | 25-3725-37 (Avg: 31) | 100 |
Ammo 3 | 3-53-5 (Avg: 4) | 100 |
Ammo 4 | 3-53-5 (Avg: 4) | 100 |
Tier5Wares
Item | Amount | Chance |
---|---|---|
GeneralMerchantWares | 1 | 100 |
Food 5 | 5-75-7 (Avg: 6) | 100 |
Junk 5 | 5-75-7 (Avg: 6) | 100 |
Junk 6 | 5-75-7 (Avg: 6) | 100 |
Junk 7 | 5-75-7 (Avg: 6) | 100 |
Ammo 1 | 2-72-7 (Avg: 4.5) | 100 |
Ammo 2 | 25-3725-37 (Avg: 31) | 100 |
Ammo 3 | 3-53-5 (Avg: 4) | 100 |
Ammo 4 | 3-53-5 (Avg: 4) | 100 |
Ammo 5 | 3-53-5 (Avg: 4) | 100 |
Tier6Wares
Item | Amount | Chance |
---|---|---|
GeneralMerchantWares | 1 | 100 |
Food 6 | 5-75-7 (Avg: 6) | 100 |
Junk 6 | 10-1410-14 (Avg: 12) | 100 |
Junk 7 | 5-75-7 (Avg: 6) | 100 |
Ammo 1 | 2-72-7 (Avg: 4.5) | 100 |
Ammo 2 | 25-3725-37 (Avg: 31) | 100 |
Ammo 3 | 3-53-5 (Avg: 4) | 100 |
Ammo 4 | 3-53-5 (Avg: 4) | 100 |
Ammo 5 | 3-53-5 (Avg: 4) | 100 |
Ammo 6 | 3-53-5 (Avg: 4) | 100 |
Tier7Wares
Item | Amount | Chance |
---|---|---|
GeneralMerchantWares | 1 | 100 |
Food 7 | 5-75-7 (Avg: 6) | 100 |
Junk 6 | 5-75-7 (Avg: 6) | 100 |
Junk 7 | 5-75-7 (Avg: 6) | 100 |
Junk 8 | 5-75-7 (Avg: 6) | 100 |
Ammo 1 | 2-72-7 (Avg: 4.5) | 100 |
Ammo 2 | 25-3725-37 (Avg: 31) | 100 |
Ammo 3 | 3-53-5 (Avg: 4) | 100 |
Ammo 4 | 3-53-5 (Avg: 4) | 100 |
Ammo 5 | 3-53-5 (Avg: 4) | 100 |
Ammo 6 | 3-53-5 (Avg: 4) | 100 |
Ammo 7 | 3-53-5 (Avg: 4) | 100 |
Tier8Wares
Item | Amount | Chance |
---|---|---|
GeneralMerchantWares | 1 | 100 |
Food 8 | 5-75-7 (Avg: 6) | 100 |
Junk 6 | 3-53-5 (Avg: 4) | 100 |
Junk 7 | 5-75-7 (Avg: 6) | 100 |
Junk 8 | 5-75-7 (Avg: 6) | 100 |
Ammo 4 | 3-53-5 (Avg: 4) | 100 |
Ammo 5 | 3-53-5 (Avg: 4) | 100 |
Ammo 6 | 3-53-5 (Avg: 4) | 100 |
Ammo 7 | 5-75-7 (Avg: 6) | 100 |
Ammo 8 | 5-75-7 (Avg: 6) | 100 |
References
This information is reliable as of patch 2.0.209.43. |
This information is reliable as of patch 2.0.209.43.