Red death dacca

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red death dacca
Red death dacca.png

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Red Death Dacca


trees (Loved100 Reputation)



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600 XP

XP Tier




Spawns in


Extra info:

Limbs* (Tree): * Excludes limbs granted via mutations
red death dacca

Inverted hands are soaked in the blood of fauna whose minds were tricked by the patterned bunches of its unbananas. Its fronds are stiffer than its looksake.


A red death dacca is a rooted mutated plant belonging to the trees faction. It can be found in banana grove tiles.

Red death daccas are unable to move and can only attack creatures who move directly adjacent to them. When a target draws near, red death daccas will attempt to pull the creature in and engulf them. The creature has an opportunity to make a Strength save against being engulfed, but this is difficult due to the dacca's own high Strength stat.[1] If the creature does make the save or otherwise can't be engulfed, daccas will instead attack with their red hands, cudgel weapons that deal ♥2d32-6 (Avg: 4) damage.[2]

Creatures who become engulfed by a red death dacca will be pulled onto and will inhabit the same tile as the dacca, and will be unable to move; attempting to move in any direction will instead cause the creature to perform a melee attack against the dacca. Additionally, the creature will be unable to perform certain physical actions, such as Charge, Jump, and Juke.[3] Engulfed creatures cannot be attacked by other creatures, and any attempting to do so will instead target the red death dacca.

An engulfed creature will suffer from bleeding for ♥1-2 damage each round. The creature can make a Toughness save (difficulty 20) each round to stop the bleeding, however, the bleeding will be reapplied once every three rounds for as long as the creature is still being engulfed.[2][4] The dacca will otherwise be unable to attack the creature they are engulfing.

A red death dacca will continue to engulf its victim until either it or the victim dies. However, the victim can escape being engulfed prematurely through means such as Teleportation or becoming out-of-phase.


This information is reliable as of patch
  1. XRL.World.Parts.Engulfing
  2. 2.0 2.1 ObjectBlueprints.xml
  3. XRL.World.Parts.Engulfed
  4. XRL.World.Parts.EngulfingBleeding