Template:Item/test: Difference between revisions

3,062 bytes added ,  16:30, 10 October 2020
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-->{{Item/TinkerData
-->{{#if:{{{complexity|}}}{{{bits|}}}{{{modcount|}}}{{{canbuild|}}}{{{candisassemble|}}}
    | bits = {{{bits|}}}
 
    | canbuild = {{{canbuild|}}}
    |{{Item/TinkerData
    | candisassemble = {{{candisassemble|}}}
        | bits = {{{bits|}}}
    | tier = {{{tier|}}}
        | canbuild = {{{canbuild|}}}
    | complexity = {{{complexity|}}}
        | candisassemble = {{{candisassemble|}}}
    | modcount = {{{modcount|}}}
        | tier = {{{tier|}}}
        | complexity = {{{complexity|}}}
        | modcount = {{{modcount|}}}
      }}
 
    |{{#if:{{{tier|}}}
        |{{infobox row|Tier|{{{tier}}} }}
      }}
 
   }}<!--
   }}<!--


Line 129: Line 137:
| dynamictable = {{Dynamic object|MeleeWeapons|Prayer Rod}}
| dynamictable = {{Dynamic object|MeleeWeapons|Prayer Rod}}
| desc = A flanged rod of slate grey metal.
| desc = A flanged rod of slate grey metal.
}}
{{Item/test
| title = {{Qud text|blood-gradient hand vacuum}}
| image = bloodgradient hand vacuum.png
| pv = 10
| maxpv = 10
| damage = 1d8
| weight = 6
| commerce = 666
| weaponskill = {{SkillID to name|Pistol}}
| ammo = blood
| ammodamagetypes = Exsanguination</br>Disintegrate
| accuracy = 6
| shots = 1
| maxvol = 8
| liquidgen = 800
| liquidtype = blood
| chargeused = 100
| chargefunction = Weapon power
| id = Blood-Gradient Hand Vacuum
| complexity = 6
| tier = 6
| bits = 0456
| canbuild = yes
| candisassemble = yes
| colorstr = &amp;r
| renderstr = )
| extra = {{Extra info|empsensitive = yes | twohanded = no}}
| inheritingfrom = BasePistol
| dynamictable = {{Dynamic object|Guns|Blood-Gradient Hand Vacuum}}
| desc = Venous tubules and tenebricose metal intertwine, the black science of the Eaters thirsting for new and strange victims.
| categories = Pistols
}}
{{Item/test
| title = {{Qud text|{{Qud shader|text=powered|colors=W-W-W-W-W-R|type=sequence}} {{Qud shader|text=exoskeleton|colors=K-y-K-K-K-K-K-K-K-K|type=sequence}}}}
| image = powered exoskeleton.png
| av = 0
| dv = -2
| weight = 10
| commerce = 535
| id = Strength Exo
| complexity = 6
| tier = 6
| bits = 006
| canbuild = yes
| candisassemble = yes
| colorstr = &amp;W
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| wornon = Back
| desc = Slate tubes assembled to scaffold the human form.
| categories = Back Equipment
}}
{{Item/test
| title = {{Qud text|corrosive gas}}
| image = none
| seeping = yes
| id = AcidGas
| colorstr = &amp;g^G
| renderstr = ▓
| inheritingfrom = Gas
| dynamictable = {{Dynamic object|AjiConch|AcidGas}}
| desc = Even now the nimbus of vaporized acid is condensing, starting to settle on its colonized surfaces, starting to sink through their soft edges.
| categories = Gases
}}
{{Item/test
| title = {{Qud text|{{Qud shader|W|On the Origins and Nature of the Dark Calculus}}}}
| image = on the origins and nature of the dark calculus.png
| weight = 1
| commerce = 300
| id = DarkCalculus
| colorstr = &amp;K
| renderstr = =
| bookid = DarkCalculus
| inheritingfrom = Book
| desc = A sheaf of lined, blue paper sewn together with silk thread.~J211
| categories = Books
}}
{{Item/test
| title = {{Qud text|{{Qud shader|Y|steel}} butcher knife}}
| image = steel butcher knife.png
| pv = 4
| maxpv = 7
| vibro = no
| damage = 1d4
| weight = 1
| commerce = 28
| weaponskill = {{SkillID to name|ShortBlades}}
| id = Steel Butcher Knife
| tier = 2
| colorstr = &amp;Y
| renderstr = \
| extra = {{Extra info|twohanded = no | metal = yes}}
| inheritingfrom = BaseDagger
| dynamictable = {{Dynamic object|MeleeWeapons|Steel Butcher Knife}}
| desc = A sharp, massive steel cleaver.
| categories = Short Blades
}}
}}
</noinclude><!--
</noinclude><!--
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   margin: 0.2em;
   margin: 0.2em;
   border: 1px solid;
   border: 1px solid;
   border-color: var(--qud-color-k-dark);
   /* border-color: var(--qud-color-k-dark); */
  border-color: rgba(15, 59, 58, 0.5);
   border-radius: 3px;
   border-radius: 3px;
}
}
.qud-artifact-stats-wrap .qud-tinker-skill-wrap > .qud-tinker-skill-title,
.qud-artifact-stats-wrap .qud-tinker-skill-wrap > .qud-tinker-skill-title,
.qud-artifact-stats-wrap .qud-psychometry-wrap > .qud-psychometry-title {
.qud-artifact-stats-wrap .qud-psychometry-wrap > .qud-psychometry-title {
   background: var(--qud-color-k-dark); /* var(--qud-bg-color-darker); */
   /* background: var(--qud-color-k-dark); */
  background: rgba(15, 59, 58, 0.5);
   padding: 0.1em 0.1em 0.2em 0.1em;
   padding: 0.1em 0.1em 0.2em 0.1em;
   font-weight: bold;
   font-weight: bold;